Ziggurat Zagger
Posts: 6454
Joined: Tuesday, 30th October 2012, 19:06
Suggestion: Change transmuter starting spellbook (slightly)
1. Doesn't provide as many tools to get through the first couple levels.
2. It provides an end game worthy weapon.
I think both of these things make transmuter a worse background than it otherwise could be.
My suggestion is fairly simple, remove blade hands, and add stoneskin to the transmuter book. Now that stoneskin doesn't rely on earth, but spellpower for it's AC value, it's just as useful for someone with high transmutations as it is for someone with high earth skills. Giving a transmuter more survivability in the early game would make it a lot more enjoyable to play IMHO. (It doesn't stack with spider form or ice form, but it does stack with beastly appendage, which is good for a long while for a good number of transmuters)
On the flip side, blade hands being *so* effective and available sort of shoe horns transmuters into a particular play style "rushing for blade hands" has a similar quality for me as "rushing for invisibility" had with the prior enchanter book. Having blade hands be less reliable and adapting to some of the other possibilities that you could get for a later transmutation would make transmuters more interesting IMHO.
- For this message the author Siegurt has received thanks: 3
- njvack, rchandra, Reptisaurus