Lessen the Randomness of Flame Clouds in Volcanoes
- Code:
[05:01.35] <Bcadren> !lg * recent place=volcano s=ikiller
[05:01.36] <Sequell> 1325 games for * (recent place=volcano): 199x, 162x a molten gargoyle, 72x an orc warrior, 49x a gargoyle, 47x a fire elemental, 47x a vampire, 45x a salamander, 40x a lava snake, 37x
a sun demon, 36x a fire bat, 34x a lindwurm, 32x a hell knight, 28x a centaur warrior, 27x a fire crab, 27x a manticore, 26x a yaktaur, 26x a fire drake, 25x a red devil, 21x Nessos, 17x a red ugly thing
[05:01.40] <Bcadren> !lg * recent place=volcano s=ckiller
[05:01.40] <Sequell> 1325 games for * (recent place=volcano): 178x cloud, 162x a molten gargoyle, 72x an orc warrior, 49x a gargoyle, 47x a vampire, 47x a fire elemental, 45x a salamander, 41x a player
ghost, 40x a lava snake, 38x a sun demon, 36x a fire bat, 34x a lindwurm, 32x a hell knight, 28x a centaur warrior, 27x a manticore, 27x a fire crab, 26x a yaktaur, 26x a fire drake, 25x a red devil, 22x a
draconian
I just realized that the #1 killer of things in volcanoes is the volcano itself. This is a little excessive; since they are sometimes very unpredictable and you gain no experience from facing clouds. Just seeing this as a bit of a problem; because it's often completely unavoidable damage. Volcanoes shouldn't inflict comparable random deaths to hell.