Crypt Cleanser
Posts: 723
Joined: Monday, 9th June 2014, 13:39
Inedible chunks are pointless
Problem:
If I were just starting to play the game, and I butchered a scorpion corpse to eat it, only to find I had wasted my time, then I likely would be confused. "Why are scorpion chunks inedible, but not adder chunks?" I would ask. They even look the same in webtiles; that is, they look edible, (presumably because I have on rPois.) It seems to me that it would be more intuitive and non-spoilery, given the purpose of the change, to just make the chunks like all the rest; that is, edible.
If this simply must be a one for one tradeoff for formerly the poisonous so as not to increase food availability (in those few places where it is relevant for this case), then please just make the inedible corpses not butcherable.
As it stands right now, it's somewhat unclear why some are edible and others are inedible, for any new players. It also is a bit counterintuitive for experienced players wearing rPois, given that the butchered chunks appear to be edible, but aren't.
Edit: Also, is one expected to have a mental catalog of all formerly poisonous chunk-able corpses, so as not to waste time butchering them? Another possible solution (also added below) is to have it say, "You see an inedible scorpion corpse," or the like, so as to at the very least provide some information about what is happening, now.
Proposed solutions:
1.) Make "inedible" (formerly poisonous) chunks just edible.
2.) Make inedible chunk producing corpses non-butcherable.
3.) Make corpses that will produce inedible chunks be labeled as inedible in the game messages. Edit #2: Or grayed, as unusable. In fact, the same can go for solution 2.