Halls Hopper
Posts: 63
Joined: Monday, 16th June 2014, 17:06
Xom paralyzes you too much
- For this message the author lessens has received thanks: 4
- dowan, duvessa, rockygargoyle, Sandman25
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Halls Hopper
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Tartarus Sorceror
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Ziggurat Zagger
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tasonir wrote:XOMish solution: if you get paralyzed, you have a 50% chance each turn of XOM slapping you with a trout, which wakes you up. In theory you might still get the full paralysis, but most of the time you'll wake up after only one or two turns. Other acceptable messages: Xom screams, "ENTERTAIN ME!", or "Still things are boring!"
Halls Hopper
Posts: 63
Joined: Monday, 16th June 2014, 17:06
jejorda2 wrote:I reckon this is what Sandman25 is referring to:
https://github.com/crawl/crawl/commit/5 ... 8f7c9efb8d
Dungeon Master
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lessens wrote:jejorda2 wrote:I reckon this is what Sandman25 is referring to:
https://github.com/crawl/crawl/commit/5 ... 8f7c9efb8d
That's good but I'm reading it as reducing the chance of a cloud drop from 1 in 13 to 1 in 22. That doesn't seem like that much but I'll see how it plays.
Halls Hopper
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