Disable wielding non-weapons


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Ziggurat Zagger

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Joined: Friday, 8th February 2013, 12:00

Post Wednesday, 5th August 2015, 17:54

Disable wielding non-weapons

Why does crawl allow to wield weird stuff like bread ration or potion of haste?
Sometimes I mistype and it results in wielding unintended item, I cannot assign unintended items to capital letters because there are too many of them. Should I inscribe everything with "!w"???

If breadswinging must stay, it can be achieved by making an exception for bread/meat rations, then we can autoinscribe them with !w in RC if not interested in speedruning.

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all before, Aule, nago, Rast, Sprucery, yesno

Slime Squisher

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Joined: Thursday, 12th June 2014, 06:56

Post Wednesday, 5th August 2015, 19:01

Re: Disable wielding non-weapons

Breadswinging should absolutely not stay. Speedrunners should adapt to the game, not the other way around.

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nago

Spider Stomper

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Joined: Thursday, 16th July 2015, 21:47

Post Wednesday, 5th August 2015, 20:13

Re: Disable wielding non-weapons

I think the reason is MUMMIES. You can end up with a whole bunch of cursed alt-amulets or something and want to straighten them out.

Tomb Titivator

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Joined: Thursday, 29th August 2013, 18:39

Post Wednesday, 5th August 2015, 20:16

Re: Disable wielding non-weapons

Speedrunning does not seem like a good reason to keep breadswinging - I imagine accidentally wielding a non-weapon happens 10 times as often as intentionally doing so for a speedrun.

Tartarus Sorceror

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Location: South Carolina

Post Wednesday, 5th August 2015, 20:18

Re: Disable wielding non-weapons

I couldn't tell you if wielding a cursed amulet stops you from unwielding it. It's a perverse kind of genius to figure out a way to save a remove curse scroll.

I can tell you that in trunk, killing mummies doesn't curse equipment. I don't think mummies exist outside of ossuaries other vaults, though.

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Rast

Tartarus Sorceror

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Joined: Tuesday, 13th March 2012, 02:48

Post Wednesday, 5th August 2015, 20:21

Re: Disable wielding non-weapons

Are there any spells left which require wielding items? Arrows, rocks, chunks of flesh?

Tomb Titivator

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Joined: Thursday, 29th August 2013, 18:39

Post Wednesday, 5th August 2015, 20:42

Re: Disable wielding non-weapons

Rast wrote:Are there any spells left which require wielding items? Arrows, rocks, chunks of flesh?

I can't imagine sandblast has changed, don't know about sticks of snakes. I think twisted resurrection and sublimation of blood are both changed now.

Ziggurat Zagger

Posts: 6454

Joined: Tuesday, 30th October 2012, 19:06

Post Wednesday, 5th August 2015, 20:59

Re: Disable wielding non-weapons

Maybe I'm imaginging it, but I swore there was a commit that limited the regen/turn to 1.0 auts (So the advantage to breadswinging was pretty severely limited)
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Tomb Titivator

Posts: 909

Joined: Thursday, 3rd January 2013, 20:32

Post Wednesday, 5th August 2015, 21:09

Re: Disable wielding non-weapons

you might be thinking of this, which only affected movement:
  Code:
34059cf | Nicholas Feinberg | 2015-04-19 17:05:59 -0700

Remove the hunger/regen cap on movement
Previously, various over-time effects behaved oddly with slow
movement. When walking, any action that took more than 10 aut
(one normal turn) was counted as if it took 10 aut instead for
regen/hunger purposes. This meant that, for example, moving in
statue form cut your hunger & regen to 2/3rds normal; Chei
worshippers had both halved...

This removes that effect and adds a few small compensations;
Naga get Slow Metabolism 1 and Chei reduces hunger significantly
more. (Now cuts it to 50%; previously 75%).
Wins (Does not include my GrEE^Veh 15-runer...stupid experimental branch)

Ziggurat Zagger

Posts: 5382

Joined: Friday, 25th November 2011, 07:36

Post Wednesday, 5th August 2015, 21:40

Re: Disable wielding non-weapons

Siegurt wrote:Maybe I'm imaginging it, but I swore there was a commit that limited the regen/turn to 1.0 auts (So the advantage to breadswinging was pretty severely limited)

As Tedric posted, this was only for movement and it was in fact going the other way - it used to be automatically limited to 10 auts (not 1.0 auts, stop it people, auts cannot be divided!), but now it no longer is. If you're a chei following in statue form, you now get triple regeneration taking a step (30 auts) compared to pressing . (10 auts). Everyone go play chei statue formers now, I demand it!

Tartarus Sorceror

Posts: 1694

Joined: Tuesday, 31st March 2015, 20:34

Post Thursday, 6th August 2015, 14:46

Re: Disable wielding non-weapons

(not 1.0 auts, stop it people, auts cannot be divided!),

Come on, they're Arbitrary units of time. We can arbitrarily represent them however we like :P
I can never keep that straight for some reason, I don't know why but in my mind auts have a decimal place.

Tartarus Sorceror

Posts: 1776

Joined: Monday, 21st February 2011, 15:57

Location: South Carolina

Post Thursday, 6th August 2015, 14:59

Re: Disable wielding non-weapons

Rast wrote:Are there any spells left which require wielding items? Arrows, rocks, chunks of flesh?

All of those spells would be more convenient if they didn't require wielding items to use them, without losing their tactical depth.

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Rast, yesno

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