Dungeon Master
Posts: 502
Joined: Wednesday, 7th March 2012, 13:25
Location: Lexington, KY, US
Re: Increase scoring formula
duvessa wrote:you guys do realize breadswinging isn't just about score right? it also reduces piety decay
Piety delay is based on aut elapsed, not turns. It appears that was the case even before timed effects were made less predictable (in 0.14). You can maybe delay a single instance of piety loss by an extra 15 aut or so (with one well-timed breadswing), but that just means the next event will happen that much earlier.
There are, however, some cases where short turns decrease the variance of an effect compared to long ones, when we scale a random effect by the amount of elapsed time this turn (basically anything that uses timescale_damage; cloud damage for example). Really we should be using a Poisson distribution for those kinds of things, or at least a binomial distribution with one trial per aut.
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- Arrhythmia, duvessa