Monday, 3rd August 2015, 16:38 by MrPlanck
Snake Pit is a mess. In addition to the theme poison spitting and constricting, there are archers (some of whom have portal projectile), salamanders with fire attacks, shock serpents with elec attack, guardians who teleport mobs around you, -pR status, a high proportion of reach attacks, and mana vipers. While not entirely necessary, resists that help in snake include: poison, electricity, rmsl, fire. And blink is helpful to escape constrict. Furthermore, while naga are slow, there are many high speed snakes, and mages and greater naga have haste spell. This is almost abyss level chaos if you ask me.
I realize that many of these are to counter naga slow speed. But why not just give all naga normal speed in the zone (due to some nature of the surfaces) and eliminate some of the nonsense (such as shock serpents and guardians teleporting)?
It's not that all of this nonsense makes it too hard, it just always strikes me as being thrown together haphazardly to overcome limitations imposed by low movement speed.
Thoughts?
Last edited by
MrPlanck on Monday, 3rd August 2015, 17:23, edited 1 time in total.
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