Remove butchering functionality


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Swamp Slogger

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Post Monday, 3rd August 2015, 14:45

Remove butchering functionality

Let's remove butcher functionality.
It servers no other purpose except forcing player to press button 'c' a lot.
To compensate,

A) have monsters drop chunks on death instead.

Corpses will still generate normally for necromantic purposes.
Chunk generation rate should be about half what you can get now by butchering all corpses.

This should work beautifully with autoexplore and auto-eat - you'd never have to butcher anymore, and press e only to eat during battle or if you're out of chunks and need permafood.
It could be combined with tasonir's "chunk goldification" proposal.
https://crawl.develz.org/tavern/viewtopic.php?f=8&t=17266

Edit: Alternatives B and C can be ignored, A is the main proposal here.
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B)
Alternatively, remove chunks functionality completely and force players to eat/drain corpses directly from ground (autoexplore should do this of course, visiting nearest edible corpse and eating automatically.)
Pros: No butcher, no chunks in inventory
Cons: More backtracking (should be no problemo with autoexplore, might result in increased turncounts and lower scores with autoexplore, but autoexplore is bad for turncounts anyway)

C)
Remove chunks and don't allow corpse eating - give monsters dropping edible chunks % chance to drop pizza instead (should be smaller chance than chunk generation because it's permanent).
Replace mutating chunks with extra drops of potions of mutation.
Merge beef jerky and royal jelly to pizza for flavour reasons (because well, pizza) and saving inventory slots.
Pros: No butchering, no chunks in inventory
Cons: More permafood, should not be problem if droprate is balanced

Vampires would require some sort of special treatment in all cases of course.
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Edit: Alternatives B and C can be ignored, A is the main proposal here.
Last edited by hannobal on Wednesday, 12th August 2015, 11:27, edited 1 time in total.

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Post Monday, 3rd August 2015, 15:07

Re: Remove butchering functionality

C was already tried, it was basically the same as the game going foodless (Which would be fine by me!)
A makes some weird assumptions regarding necromancy and chunk generation. As a NaFe, having 1/2 of the amount of chunks in the game would certainly have an impact, and the fact that I could sometimes make zombies and get some chunks really doesn't offset that.
B doesn't sound too terrible, but then it doesn't gain much either.

Swamp Slogger

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Post Monday, 3rd August 2015, 15:27

Re: Remove butchering functionality

Yeah on A the rate should ne adjusted of course, half was just an example what it could be. Probably should be more like 90% of current corpse rate i guess. Options are in preferred order, A to C (there is not much downside in A, compared to current state).

Tomb Titivator

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Post Tuesday, 4th August 2015, 02:49

Re: Remove butchering functionality

Option D:

Corpses are no longer butcherable. Monsters drop chunks as well as corpses on death. Something can be worked out for vampires.

Ziggurat Zagger

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Post Tuesday, 4th August 2015, 04:10

Re: Remove butchering functionality

ydeve wrote:Option D:

Corpses are no longer butcherable. Monsters drop chunks as well as corpses on death. Something can be worked out for vampires.
That is identical to option A...
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Dungeon Master

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Post Tuesday, 4th August 2015, 04:17

Re: Remove butchering functionality

Option A sounds good to me, chunks could be re-flavored as "Perishable rations" or something similar (since getting a monster dropping chunks and a corpse is kind of weird...). Changing the rate that chunks spawn strikes me as unnecessary.
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Crypt Cleanser

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Post Tuesday, 4th August 2015, 04:18

Re: Remove butchering functionality

Me likey B.

The "con" is moot, since autoexplore already backtracks so much on its own.

Ziggurat Zagger

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Post Tuesday, 4th August 2015, 04:24

Re: Remove butchering functionality

reaver wrote:(since getting a monster dropping chunks and a corpse is kind of weird...).
well in crawl you can whack an orc with a toilet brush and a pool of blood appears 20 meters away, so i have no trouble believing that it makes some chunks too

Ziggurat Zagger

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Post Tuesday, 4th August 2015, 04:27

Re: Remove butchering functionality

What if every time you killed something you just passively got some satiation, no items, no actions, just something died, your hunger meter goes up now.
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Barkeep

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Post Tuesday, 4th August 2015, 04:49

Re: Remove butchering functionality

I pick option E, Bernie Sanders removes food from Crawl on his first day in office, and nobody has to butcher anything, or eat anything, ever again, because food is dumb. #BurningForBernie

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Slime Squisher

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Post Tuesday, 4th August 2015, 08:50

Re: Remove butchering functionality

reaver wrote:Option A sounds good to me, chunks could be re-flavored as "Perishable rations" or something similar (since getting a monster dropping chunks and a corpse is kind of weird...). Changing the rate that chunks spawn strikes me as unnecessary.


please this
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Swamp Slogger

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Post Wednesday, 5th August 2015, 15:44

Re: Remove butchering functionality

how about adding autobutchering (or at least an option for it) to autoexplore? could be every edible corpse, or just when you don't already have chunks in your inventory.

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Post Wednesday, 5th August 2015, 16:04

Re: Remove butchering functionality

emikaela wrote:how about adding autobutchering (or at least an option for it) to autoexplore? could be every edible corpse, or just when you don't already have chunks in your inventory.

This is already doable with a lua rcfile, but it's annoying and wastes turns/piety because the heuristic a human would use is pretty hard to write down and formalize. If whether to butcher something or not is never interesting, why make the player do it at all?

Siegurt wrote:What if every time you killed something you just passively got some satiation, no items, no actions, just something died, your hunger meter goes up now.

This is what I really want, but perishable rations would go a lot of the way there.

Crypt Cleanser

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Post Thursday, 6th August 2015, 08:55

Re: Remove butchering functionality

1) Remove butchering. I don't care how. Having to backtrack to already rotten corpse or butcherong a pile of N corpses is incredibly annoying, especially on webtiles where you have to deal with lag. Give some satiation (that doesn't go Full and beyond) every time you kill something edible.

2) Make Makhleb scream 'Double kill!', 'Ultra kill!!' whenether you kill something every turn.
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Tartarus Sorceror

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Post Thursday, 6th August 2015, 14:41

Re: Remove butchering functionality

kuniqs wrote:2) Make Makhleb scream 'Double kill!', 'Ultra kill!!' whenether you kill something every turn.


Do it. Xom should probably do it too.

Ziggurat Zagger

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Post Thursday, 6th August 2015, 15:02

Re: Remove butchering functionality

kuniqs wrote:1) Remove butchering. I don't care how. Having to backtrack to already rotten corpse or butcherong a pile of N corpses is incredibly annoying, especially on webtiles where you have to deal with lag. Give some satiation (that doesn't go Full and beyond) every time you kill something edible.

2) Make Makhleb scream 'Double kill!', 'Ultra kill!!' whenether you kill something every turn.

I had always pictured makky saying "fatality" in the moral combat voice.
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Post Thursday, 6th August 2015, 15:40

Re: Remove butchering functionality

Siegurt wrote:I had always pictured makky saying "fatality" in the moral combat voice.


Moral combat was the most boring game. It was all like "You stole! Repent!" and you had to hit the repent button. And if you accidentally committed gluttony or wrath "Fatality! Deadly sin committed!"

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Ziggurat Zagger

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Post Thursday, 6th August 2015, 20:32

Re: Remove butchering functionality

dowan wrote:
Siegurt wrote:I had always pictured makky saying "fatality" in the moral combat voice.


Moral combat was the most boring game. It was all like "You stole! Repent!" and you had to hit the repent button. And if you accidentally committed gluttony or wrath "Fatality! Deadly sin committed!"

I hear it is zin's favorite game though
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bel

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Post Thursday, 6th August 2015, 21:51

Re: Remove butchering functionality

Finish him.

The only problem with mortal kombat on PC was that the keyboard took a pounding.

(Apologies for random farting in GDD. To OP's point, I don't feel butchering is too bad, but would obviously like removal of the small amount of tedium that exists. So support.)

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Swamp Slogger

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Post Wednesday, 12th August 2015, 11:32

Re: Remove butchering functionality

I edited the original post to emphasize solution "A", and added link to tasonir's "goldify chunks".
A is the main proposal, because it doesn't have really any drawbacks compared to current situation.

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