olgreb's toxic radiance


Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.

User avatar

Crypt Cleanser

Posts: 689

Joined: Sunday, 3rd June 2012, 13:10

Post Saturday, 1st August 2015, 23:03

olgreb's toxic radiance

Casting OTR always poisons the player in a way that bypasses rPois. The amount of poison is almost always inconsequential, but leads to lots of resting after fights which is very annoying.

I'd like to propose the following: OTR now deals direct damage to the caster rather than poisoning them. The amount of damage would be reduced by having rPois.
Dearest Steve
thanks for the gym equipment
the plane crashed

For this message the author pubby has received thanks:
Arrhythmia

Ziggurat Zagger

Posts: 6401

Joined: Tuesday, 30th October 2012, 19:06

Post Saturday, 1st August 2015, 23:13

Re: olgreb's toxic radiance

I counter-propose that OTR just doesn't deal damage to the player at all, I don't think it needs it, and it's just a weird goofy mechanic that results in tedium but no risk.
Spoiler: show
This high quality signature has been hidden for your protection. To unlock it's secret, send 3 easy payments of $9.99 to me, by way of your nearest theta band or ley line. Complete your transmission by midnight tonight for a special free gift!

For this message the author Siegurt has received thanks: 10
Arrhythmia, byrel, crate, duvessa, Lasty, nago, pubby, rockygargoyle, tedric, TeshiAlair

Ziggurat Zagger

Posts: 3037

Joined: Sunday, 2nd January 2011, 02:06

Post Saturday, 1st August 2015, 23:33

Re: olgreb's toxic radiance

Toxic Radiance is really only useful for the Venom Mage that has it in their starting spellbook, and it is only useful until another superior form of attack is trained. If you can cast it, you also have Cure Poison for no additional skill investment. Toxic Radiance is a questionable spell to have a starting background designed around, but it isn't like Sting, Mephitic Cloud, and Venom Bolt justify the existence of a whole background.

For this message the author KoboldLord has received thanks:
Arrhythmia

bel

Cocytus Succeeder

Posts: 2184

Joined: Tuesday, 3rd February 2015, 22:05

Post Saturday, 1st August 2015, 23:35

Re: olgreb's toxic radiance

I also think that the self-poisoning of OTR is not too important. It can just go, and remove cure poison while you're at it.
User avatar

Ziggurat Zagger

Posts: 4361

Joined: Wednesday, 23rd October 2013, 07:56

Post Sunday, 2nd August 2015, 00:17

Re: olgreb's toxic radiance

KoboldLord wrote:it is only useful until another superior form of attack is trained.

I disagree with this part. It is a useful support spell when facing packs.

With MuVM I used
  Code:
Action                   |  1- 3 |  4- 6 |  7- 9 | 10-12 | 13-15 | 16-18 | 19-21 | 22-24 | 25-27 || total
-------------------------+-------+-------+-------+-------+-------+-------+-------+-------+-------++-------
       Olgreb's Toxic Ra |       |       |       |    59 |    22 |    36 |    38 |    31 |    19 ||   205


With FoVM
  Code:
Action                   |  1- 3 |  4- 6 |  7- 9 | 10-12 | 13-15 | 16-18 | 19-21 | 22-24 | 25-27 || total
-------------------------+-------+-------+-------+-------+-------+-------+-------+-------+-------++-------
       Olgreb's Toxic Ra |       |       |     4 |    11 |    48 |     5 |    32 |    18 |    48 ||   166
 
DCSS: 79: ...{OgGlTrMo}{CeWnMfBeMiSk}DrEE{GrFiFoGl}DgEnFeNe{OpGlHuSu}DDArHaCK
SpAEGrTmDgFEDsCjGhMoHuVM{HaAMBaEn}{HuMoHOWn}DsWzDDHu{DgWnGnBe}FeIE
{MiEnMfCj}SpNeBaEEGrFE{HaAKTrCK}DsFESpHu{FoArNaBe}FeEE{HOIEMiAE}GrGlHuWrGnWrNaAK
Bloat: 4: RaRoPrPh{GuStGnCa

Vestibule Violator

Posts: 1508

Joined: Monday, 21st November 2011, 07:40

Post Monday, 3rd August 2015, 14:11

Re: olgreb's toxic radiance

I used it to kill caustic shrikes in depths, and I've found it useful vs giants and the entry party in V:5 before. It's a kind of cool spell from a player perspective, because you can get fairly creative with it's use.
Usual account: pblur on kelbi

Return to Game Design Discussion

Who is online

Users browsing this forum: No registered users and 13 guests

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.