Blades Runner
Posts: 578
Joined: Thursday, 12th January 2012, 21:03
Long Blades Proposal
Of course, any such gimmick has to:
1] Not require e(v)ocation or excessive micromanagement
2] Have a meaningful tactical effect
I present the Gouge effect:
Damage dealt by Long Blades scales up based on portion of target HP missing, being underwhelming against full HP monsters and very powerful against wounded ones.
As a result:
Softening enemies up at range is unusually helpful for Long Blades users.
High-AC enemies may need a strong wand or spell hit for initial damage, but are then cut down pretty easily.
Monsters with Long Blades are an interesting situational threat, worth disabling or taking out first.
This setup makes Long Blades a big help for highly diversified characters, which are often less viable than more focused ones. Heavily melee-focused characters would still be better off with a less situational weapon. This would hopefully expand the space of viable characters a bit.