Remove rP(and rN) from demon


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Spider Stomper

Posts: 234

Joined: Thursday, 30th April 2015, 08:29

Post Friday, 14th August 2015, 20:57

Remove rP(and rN) from demon

Nearly all of the enemy of the extended game is immune to poison and negative, to train the poison in the extended game is absolutely bad choice. remove rP and rN from the demon in order to fix this.

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Dis Charger

Posts: 2057

Joined: Wednesday, 7th August 2013, 08:25

Post Friday, 14th August 2015, 22:49

Re: Remove rP(and rN) from demon

I'll agree. Demon's resistances should vary a bit more. HOWEVER, those in areas where Torment is common need the rN part; unless rTorm and rN are divorced. IDK would people be for divorcing those?
I'm beginning to feel like a Cat God! Felid streaks: {FeVM^Sif Muna, FeWn^Dithmenos, FeAr^Pakellas}, {FeEE^Ashenzari, FeEn^Gozag, FeNe^Sif Muna, FeAE^Vehumet...(ongoing)}

Crypt Cleanser

Posts: 724

Joined: Tuesday, 29th November 2011, 11:04

Post Saturday, 15th August 2015, 05:53

Re: Remove rP(and rN) from demon

I vote for rPoison being removed from demons. This way, poison magic would have an advantage against demons vs. necromancy, because there's almost no reason to train poison magic if you can necromancy.
"Damned, damned be the legions of the damned..."

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