Remove bleed
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Tartarus Sorceror
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Re: Remove bleed
Ziggurat Zagger
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Joined: Friday, 8th February 2013, 12:00
Re: Remove bleed
Full Windows 64 bit version can be downloaded at https://www.dropbox.com/s/7ufdv1a2qbn6b ... 9.zip?dl=0
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Re: Remove bleed
please tell me detail.
Ziggurat Zagger
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Joined: Friday, 8th February 2013, 12:00
Re: Remove bleed
radinms wrote:actually how are good about bleed?
please tell me detail.
Oops, now I am all for the OP. Let's remove bleed, it usually does nothing but confuses player. Sometimes it removes 1 HP, right before end. The only situation when it matters is when the bleeding is done by Ds with ignite blood.
- Code:
You claw the orc warrior!(damage 10); Monster lost 10HP
The orc warrior begins to bleed from its wounds!
The orc warrior is moderately wounded.
The orc warrior barely misses you.
The orc warrior hits you with a short sword!
Damage: -10%(-9hp) hp: 90%(79hp)
The orc warrior hits you with a short sword!
Damage: -12%(-11hp) hp: 78%(68hp)
Monster lost 1HP
The orc warrior barely misses you.
The orc warrior is no longer bleeding. The orc warrior barely misses you.
I ran similar tests multiple times (all with Tr).
Full Windows 64 bit version can be downloaded at https://www.dropbox.com/s/7ufdv1a2qbn6b ... 9.zip?dl=0
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Re: Remove bleed
Slime Squisher
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Re: Remove bleed
Tartarus Sorceror
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Joined: Tuesday, 23rd December 2014, 23:39
Re: Remove bleed
I don't really care about Trolls since they're overpowered, but I'd like to see some quantification of how much bleeding does for melee felids on d1, esp. with hit and run tactics. Felids ought to get a buff if they lose bleeding.
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Ziggurat Zagger
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Joined: Friday, 6th July 2012, 12:48
Re: Remove bleed
Pandemonium Purger
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Joined: Thursday, 16th April 2015, 22:39
Re: Remove bleed
Stopping monster regen with paws/claws sound ok, but Bleed is confusing because its HP-dependent unlike poison.
Ziggurat Zagger
Posts: 11111
Joined: Friday, 8th February 2013, 12:00
Re: Remove bleed
ion_frigate wrote:It does 9% of the monster's current HP per turn for trolls
How do you know? It contradicts to what I see in my crawl:
- Code:
You claw the ettin!(damage 8); Monster lost 8HP, current 62
The ettin begins to bleed from its wounds!
The ettin is lightly wounded.
Monster lost 1HP, current 61
The ettin hits you with a dire flail! x2
Huge Dmg: -27%(-24hp) hp: 73%(64hp)
Monster lost 1HP, current 61
The ettin hits you with a dire flail!!!
* * * LOW HITPOINT WARNING * * *
The ettin hits you with a dire flail!!!
Die?
Thought so.
A goblin and an ettin come into view.
Monster lost 1HP, current 60
The ettin closely misses you. The ettin hits you with a dire flail!
Damage: -13%(-12hp) hp: 87%(76hp)
Monster lost 1HP, current 60
The ettin misses you. The ettin hits you with a dire flail!!
* * * LOW HITPOINT WARNING * * *
Huge Dmg: -33%(-29hp) hp: 54%(47hp)
Monster lost 1HP, current 60
The ettin is no longer bleeding.
Full Windows 64 bit version can be downloaded at https://www.dropbox.com/s/7ufdv1a2qbn6b ... 9.zip?dl=0
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Vestibule Violator
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Joined: Monday, 21st November 2011, 07:40
Dungeon Master
Posts: 502
Joined: Wednesday, 7th March 2012, 13:25
Location: Lexington, KY, US
Re: Remove bleed
player::has_usable_claws() returns a bool, so the added degree is always 1 if it does anything. However, I can't blame ion_frigate for being misled: the code that applies the bleeding had a comment "// 3, 6, 9% of current hp", and the closely-related actor::has_claws() does return the size of the claws, as an integer between 0 and 3. Probably several devs have also looked at this code and thought that it was 9%.
Slime Squisher
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Barkeep
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Joined: Tuesday, 11th January 2011, 12:28
Re: Remove bleed
- For this message the author njvack has received thanks: 2
- Arrhythmia, neil
Dungeon Master
Posts: 502
Joined: Wednesday, 7th March 2012, 13:25
Location: Lexington, KY, US
Re: Remove bleed
adozu wrote:which is the actually intended behaviour then?
Just did some archaeology with git blame: It looks like the intended behaviour was in fact 0-3%, 0-6%, 0-9% for claws level 1, 2, and 3. This was accidentally reduced by this commit. This is similar to the octopode squeeze damage bug (link goes to the fix), but in reverse.
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