Wednesday, 15th July 2015, 18:12 by jejorda2
I'd rather see Str+, Str++, Str-, and Str-- properties, where each + or - was always worth the same number (5-8, but 6 is probably my vote) than see all possible numbers on gloves.
In the same way, I could go for rings of magical power that were MP-, MP+, and MP++ where the effect was double the current effect. But I don't want to pretend that choosing between a +5 INT ring and and +6 INT ring is meaningful, or that a +14 great sword of protection (DEX -2) would get treated differently from a +14 great sword of protection (DEX +2.) Numbers that are too small to matter don't matter, and numbers whose differences are too small to matter don't matter.
Stats could probably all be divided by 3 or 6, have their influence in formulas raised proportionally, and increase that much less frequently, with the game becoming clearer as a result. Stat gains could happen only at XP levels 9, 18, and 27 and feel as important as demonspawn mutations or draconian colors.
- For this message the author jejorda2 has received thanks:
- Arrhythmia