Tartarus Sorceror
Posts: 1774
Joined: Tuesday, 23rd December 2014, 23:39
Level 9 translocations spell: Null Sphere
"Null Sphere" - level 9 translocations spell.
Flavor: Creates an expanding bubble of bent space. Through its mirror surface, nothing can pass.
How it works: Target an empty square. Creates an impassable field that slowly expands in radius 1 square per turn. If any object - an enemy, item, or yourself - would be in the field when it expands, then that object is pushed backwards by 1 square to remain outside of the field. If there is a line of monsters e.g. in a corridor, it pushes back the whole line back by 1 square.
Null Sphere does no normal damage. Non-flying monsters and items pushed into deadly lava/deep water are destroyed (this includes you). Destroys doors, statues, granite statues, and all walls that aren't unnaturally hard. If the field contacts an unnaturally hard wall, then the field fails (spell ends). If a monster cannot be pushed back, not even by pushing those behind it back first, then the monster is randomly teleported instead. Teleports and blinks while the field is in effect cannot land any monster inside the field.
The field may not be fired across, and functions like a transparent wall.
Spellpower increases the duration of the field, and therefore its maximum radius. When the field reaches its maximum radius it simply vanishes. The intent is that at 200 spellpower it would have radius 7 (LOS-size).
The idea here is to introduce a new level of battlefield control - beyond simply blinking or moving things around, actually denying an area to everybody including yourself.
251 total wins Berder hyperborean + misc
83/108 recent wins (76%)
guides: safe tactics value of ac/ev/sh forum toxicity