Beogh corpse sacrifice: Fedhas-ize, or sync with death


Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.

User avatar

Pandemonium Purger

Posts: 1283

Joined: Thursday, 16th April 2015, 22:39

Post Sunday, 5th July 2015, 22:04

Beogh corpse sacrifice: Fedhas-ize, or sync with death

With the removal of corpse sacrifice with other gods, there is no reason to require Beogh followers to walk over to every orc corpse to sacrifice it. Beogh does not even allow any use of orc corpses anyway, so unlike with Okawaru and others, you would not be selective about what you want to sacrifice and what you want to eat/animate. Two solutions preserve the corpse-blessing flavor without making the player run from corpse to corpse:
1) Pressing p sacrifices all orc corpses in LOS.
2) Orc corpses are consumed by Beogh the moment they generate, granting piety. Orc chunks can still be produced via disintegration, orb of destruction, etc.

P.S. There can even be a tactical use for corpse sacrifice; for example, every orc corpse heals all orcs by a little (1d5? 1dHD?) HP.

For this message the author Pollen_Golem has received thanks: 3
bcadren, Berder, scorpionwarrior

Crypt Cleanser

Posts: 746

Joined: Thursday, 5th December 2013, 04:01

Post Monday, 6th July 2015, 01:54

Re: Beogh corpse sacrifice: Fedhas-ize, or sync with death

Option 2 is kind of awkward flavor-wise is that it effectively just means Beogh grants bonus piety for killing orcs, which is kind of the opposite of what you'd expect. Granted, that's basically true with corpse sacrifices already, I just feel like the flavor becomes more awkward this way.
User avatar

Pandemonium Purger

Posts: 1283

Joined: Thursday, 16th April 2015, 22:39

Post Monday, 6th July 2015, 02:02

Re: Beogh corpse sacrifice: Fedhas-ize, or sync with death

Quazifuji wrote:Beogh grants bonus piety for killing orcs... flavor becomes more awkward this way.

Yep, you can lead your orcs on a suicide mission and get piety for it, that's how it works now. all that option 2 does is protect orc corpses from accidental desecration, basically.

For this message the author Pollen_Golem has received thanks:
duvessa

Dungeon Master

Posts: 634

Joined: Sunday, 22nd September 2013, 14:46

Post Monday, 6th July 2015, 13:08

Re: Beogh corpse sacrifice: Fedhas-ize, or sync with death

My semi-plan was just removing Beogh corpse sacrifice (maybe increasing the piety from killing priests to compensate, since Orc has lots of both orc corpses and hostiles priests) and giving some kind of late-unlocking (maybe only at 6*?) high-piety-cost invocation to resurrect the corpse of a dead follower, keeping with the messiah theme and also letting you keep around allies that you get attached to for a long time.

For this message the author wheals has received thanks: 7
nago, njvack, Quazifuji, Rast, rockygargoyle, Sar, Sprucery

Return to Game Design Discussion

Who is online

Users browsing this forum: No registered users and 4 guests

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.