Pandemonium Purger
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Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Pandemonium Purger
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Dungeon Master
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Abyss Ambulator
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Tartarus Sorceror
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Ziggurat Zagger
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Vestibule Violator
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Dungeon Master
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byrel wrote:Since thanks are fairly ambiguous in this thread, I think it's a nice idea. Another option would be for the armor to occasionally inner-flame and enemy on hit. Or make it a weapon (a fixedart axe, obviously) that inner flames the enemy. Something like that.
Ziggurat Zagger
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advil wrote:Can't tell if this is a joke but there's already a fixedart great mace that does this, 'firestarter'. Also provides rF++, without which it would be completely unusable, much like any artifact that had this hypothetical property. (Seriously, what is the point of adding properties to non-jewelry artifacts that make them unusable in 95% of circumstances?? We already have enough of those.)
Vestibule Violator
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advil wrote:Can't tell if this is a joke but there's already a fixedart great mace that does this, 'firestarter'. Also provides rF++, without which it would be completely unusable, much like any artifact that had this hypothetical property.
Crypt Cleanser
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advil wrote:(Seriously, what is the point of adding properties to non-jewelry artifacts that make them unusable in 95% of circumstances?? We already have enough of those.)
Shoals Surfer
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Crypt Cleanser
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asdu wrote:Imagine how dumb it would be if you'd end up with a self-immolating MiBe once every 20 games
Shoals Surfer
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Tartarus Sorceror
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wizzzargh wrote: Always cool to see randarts do things that affect player decisions and not just player numbers.
Dungeon Master
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Cocytus Succeeder
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Tomb Titivator
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Pandemonium Purger
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Joined: Thursday, 16th April 2015, 22:39
wizzzargh wrote:On a more serious note, I think a lot of miscast effects have potential as * properties- random blinking, cloud placement, and so on.
duvessa wrote:Randart properties like -cast and *confuse that either make the item totally useless or do nothing at all do not create interesting decisions and you can accomplish the same effect by generating fewer randarts.
bel wrote:I just used a ring with *confuse all through the game on a HO, without clarity. It triggers rarely enough that it's not a big problem.
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