Tartarus Sorceror
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Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Tartarus Sorceror
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Joined: Monday, 21st February 2011, 15:57
Location: South Carolina
Ziggurat Zagger
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Barkeep
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Siegurt wrote:The problem IMHO isn't the natural regeneration of MP, it's the sources of channeling combined with the ability of players to min-max when they have such a source.
Tartarus Sorceror
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Tomb Titivator
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Sandman25 wrote:It always surprises me how threads "let's make casters' life less annoying" transform into "let's stop MP regeneration", "let's make MP cost gold" etc.
Swamp Slogger
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dowan wrote:What if we removed spell hunger, and replaced it with nothing at all.
Ziggurat Zagger
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Tenaya wrote:If we did that then the only limitation to currently high-hunger cost spells would be MP. This would be tactically very different than the current condition where over-reliance on high-hunger spells requires strategic consumable trade-offs.
Ziggurat Zagger
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Ziggurat Zagger
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Ziggurat Zagger
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Ziggurat Zagger
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Display spell hunger as a spellpower-style bar instead of as food types
Tartarus Sorceror
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Tenaya wrote:dowan wrote:What if we removed spell hunger, and replaced it with nothing at all.
If we did that then the only limitation to currently high-hunger cost spells would be MP. This would be tactically very different than the current condition where over-reliance on high-hunger spells requires strategic consumable trade-offs.
Ziggurat Zagger
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Ziggurat Zagger
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Tartarus Sorceror
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Crypt Cleanser
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Spider Stomper
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Ziggurat Zagger
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duvessa wrote:I mean you can already try playing crawl with no spell hunger, just play any undead race.
Tomb Titivator
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acvar wrote:As long as you can eat chunks the food clock is an outdated kludge that serves no real purpose spell hunger or not. Don't get rid of spell hunger just get rid of hunger! Make all wandering monster durable summons and actually solve the problem of scumming once and for all. Why does anybody defend the retention of a poorly designed, ineffective kludge?
Barkeep
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johlstei wrote:Isn't it still optimal to wait in a corner for stuff to enter your LOS?
Dungeon Master
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Swamp Slogger
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dowan wrote:Tenaya wrote:dowan wrote:What if we removed spell hunger, and replaced it with nothing at all.
If we did that then the only limitation to currently high-hunger cost spells would be MP. This would be tactically very different than the current condition where over-reliance on high-hunger spells requires strategic consumable trade-offs.
Well, they're basically unlimited consumables, and as Sandman pointed out, there's a relatively common item that totally removes that cost anyway (Surprisingly, it's not considered an OP item). Also you're forgetting the main strategic cost of casting high hunger cost spells, which is the XP you spent to get that spell castable.
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