Ziggurat Zagger
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Make ring of teleportation stop working when uncursed
Full Windows 64 bit version can be downloaded at https://www.dropbox.com/s/7ufdv1a2qbn6b ... 9.zip?dl=0
I play offline.
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Ziggurat Zagger
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Tartarus Sorceror
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Ziggurat Zagger
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Barkeep
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Spider Stomper
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archaeo wrote:I'd regret this, since I like having access to lots of teleportation
Spider Stomper
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Ziggurat Zagger
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Barkeep
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Ziggurat Zagger
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Swamp Slogger
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duvessa wrote:Ring of teleportation is just an awful item, it's optimal to carry it around on pretty much everyone because even without the evocable blink there are places where you want to teleport as often as possible (abyss). If you want to continue annoying people early game with it then you need to make it destroy itself when uncursed or only teleport you when you visit a new level for the first time or something. Otherwise it needs to be removed, it is nonsense to keep the current version of it around when teleportation is a consumable.
Crypt Cleanser
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Blobbo wrote:archaeo wrote:I'd regret this, since I like having access to lots of teleportation
Should increase the gen rate of ?tele slightly to compensate.
Cocytus Succeeder
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Ziggurat Zagger
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bel wrote: Btw, ring of teleport now teleports you in LoS of a monster if you didn't evoke it.
I do not support removal of ring of tele. It is nice but hardly OP.
Also, while this is not directly relevant, it is very useful in speedrunning where consumables are scarce.
Cocytus Succeeder
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Sandman25 wrote:bel wrote: Btw, ring of teleport now teleports you in LoS of a monster if you didn't evoke it.
I do not support removal of ring of tele. It is nice but hardly OP.
Really? Unlimited way to get out of danger is not OP?
Ziggurat Zagger
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bel wrote:The first sentence (necessity of evoking) was in response to your example of pillar dancing while wearing =tele in sight of a monster. In this case, I am assuming that you did not evoke it, but were just waiting for teleportitis to kick in.
And no, evocable random teleport is not a "get out of danger" card. That is the whole point.
And if you are talking about speedrunning, random teleport on a half-cleared floor can be deadly.
Cocytus Succeeder
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Ziggurat Zagger
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bel wrote:I stand by my statement that random teleport is nice but not OP. Since you just state the reverse, it is hard to argue with an opinion.
Tomb Titivator
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Sandman25 wrote:bel wrote:I stand by my statement that random teleport is nice but not OP. Since you just state the reverse, it is hard to argue with an opinion.
Do you know many unlimited resources in crawl?
Cocytus Succeeder
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Sandman25 wrote:bel wrote:I stand by my statement that random teleport is nice but not OP. Since you just state the reverse, it is hard to argue with an opinion.
Do you know many unlimited resources in crawl?
Ziggurat Zagger
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bel wrote:Spells. Also ring of invis, rods, elemental evocables.
Shoals Surfer
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Sandman25 wrote:Really? Unlimited way to get out of danger is not OP?
Ziggurat Zagger
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Sandman25 wrote:you cannot spam it due to contam
Ziggurat Zagger
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pickled_heretic wrote:Sandman25 wrote:Really? Unlimited way to get out of danger is not OP?
Walking should be removed.
Pandemonium Purger
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Sandman25 wrote: It's impossible to cast spells/use rods/elemental evocables non-stop which is easy with ring of teleportation
Spider Stomper
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Slime Squisher
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Barkeep
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ion_frigate wrote:One idea might be to make the ring autocursing. Since you'd always want to uncurse it, this puts a strategic limit on the number of teleports you can get from the ring. In a sense this would let you use a scroll of remove curse as a scroll of teleportation.
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Tartarus Sorceror
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archaeo wrote:Except cursed =tele never actually matters in the early game, since it's pretty silly to equip anything unknown, especially rings, without remove curse scrolls.
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