Thursday, 10th December 2015, 18:55 by Hurricos
Let's review why Dig the spell was removed.
"Allowing cheap, infinite digging out of combat is problematic, and with Felids now able to use wands it's possible for them to dig in places where they really need to for whatever reason, without needing the spell to still exist."
So, let's see what other sources of Dig or Disintegration give us in terms of the reason why Dig was removed:
* Cheap, infinite digging
LRD is not cheap. It requires 15MP per tile on average, causing noise 3 (and in cases where you need bent holes for LoS limitation, taking a significant amount of damage). It is pseudo-infinite because of the hungering of L5 spell (350; 20 int + 17 Spc for zero hunger - not a small investment for most characters that need digging), but it's not particularly hard to deal with that hunger (which is >15x as intense as Digging is for rock due to the efficiency of LRD).
OOD is cheaper MP-wise, but significantly less accurate, so it might as well be the same cost. Higher investment requirement, significantly less control, though you don't usually get hit by your own spell when digging ... still, OOD cannot replace /dig for most situations.
* Out of combat
LRD is noisy as hell. Spamming sound 15 / 20 / 25 is going to wake things up, and you won't be alone for long unless you're making a very long tunnel or burrowing into a vault after clearing out the rest of the level (which has been one of Lee's biggest uses despite how intensive it is to do with heavier stone / metal vaults).
* Felid nonsense
OK, sure, Dig was removed because there became a consumable way for all characters to dig. Dig is a consumable now because it's too strong to be a spell, but LRD for digging is a fraction as strong, yet has a unique place and neat synchronicity with Statue Form to make killholes without killing yourself as a caster.
The idea that stronger vaults are designed with stone and metal in order to prevent you from entering is silly, because the point of EE has always been to control Earth - to manipulate solid materials and get around them. No other school (mumble mumble OOD) lets you get around walls. Instead of targeting one of EE's greatest strengths tor removal, we should be fixing the amount of scumming required to use those strengths.