Ratskin cloak should drain monsters that hit you


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Ziggurat Zagger

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Post Friday, 5th June 2015, 17:07

Ratskin cloak should drain monsters that hit you

or something. Right now it's useless and doesn't have a silly gimmick. Most useless unrands have a silly gimmick, if they don't they get removed (blowgun of the assassin etc), so why is ratskin cloak allowed to stay without a silly gimmick

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Ziggurat Zagger

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Post Friday, 5th June 2015, 17:29

Re: Ratskin cloak should drain monsters that hit you

rPois + rN on a single item are far from being useless.
I used to think that the cloak is useless too but surprisingly I was happy to use it with one of my characters all the way to Zot so I changed my mind.

Ziggurat Zagger

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Post Friday, 5th June 2015, 17:42

Re: Ratskin cloak should drain monsters that hit you

Sandman25 wrote:rPois + rN on a single item are far from being useless.
AC is also far from being useless and you get AC by not wearing ratskin cloak

Ziggurat Zagger

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Post Friday, 5th June 2015, 17:47

Re: Ratskin cloak should drain monsters that hit you

duvessa wrote:
Sandman25 wrote:rPois + rN on a single item are far from being useless.
AC is also far from being useless and you get AC by not wearing ratskin cloak


Yes, I know. There are some characters who happily trade 1 AC and some minor stats for rPois and rN+. It is rare but happens. Maybe it is too rare and the item should have some gimmick indeed.

Barkeep

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Post Friday, 5th June 2015, 17:53

Re: Ratskin cloak should drain monsters that hit you

Special version of warding that works against all breathing enemies? (Because the cloak smells bad)

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Tomb Titivator

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Post Friday, 5th June 2015, 17:58

Re: Ratskin cloak should drain monsters that hit you

Summons rats when you get hit hard?
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Ziggurat Zagger

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Post Friday, 5th June 2015, 18:06

Re: Ratskin cloak should drain monsters that hit you

xentronium wrote:Summons rats when you get hit hard?


Or swiftness.

Snake Sneak

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Post Friday, 5th June 2015, 18:42

Re: Ratskin cloak should drain monsters that hit you

Evocable 0 range Mephitic cloud.

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Tartarus Sorceror

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Post Friday, 5th June 2015, 19:15

Re: Ratskin cloak should drain monsters that hit you

It's just worse than a basic +2 cloak of rPois.

Tartarus Sorceror

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Post Friday, 5th June 2015, 19:21

Re: Ratskin cloak should drain monsters that hit you

argonaut wrote:Evocable 0 range Mephitic cloud.

Or it just has a chance to cast mephitic cloud on yourself every time you get hit. Or even... permanent mephitic cloud centered on yourself.
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Ziggurat Zagger

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Post Friday, 5th June 2015, 19:37

Re: Ratskin cloak should drain monsters that hit you

Rast wrote:It's just worse than a basic +2 cloak of rPois.


Unless you lack rN+. I played MiBe yesterday, it had no any rN+ after Vaults 1-4, Depths 1-3 (and some Abyss). Also it had AC 47. With rN+ and AC 46 I would enter Crypt.
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Ziggurat Zagger

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Post Friday, 5th June 2015, 19:55

Re: Ratskin cloak should drain monsters that hit you

A -AC artefact that creates effects that make you WANT to get hit.

Should be more of those; if nothing else, it would help ground the -AC artefacts rather than being a HA HA MAYBE CURSE.
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Barkeep

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Post Saturday, 6th June 2015, 09:37

Re: Ratskin cloak should drain monsters that hit you

It should have a chance of inflicting fear on hit, as monsters react to how terrible you look and smell.

Abyss Ambulator

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Post Saturday, 6th June 2015, 19:37

Re: Ratskin cloak should drain monsters that hit you

Could it give protection from all the effects of miasma, not just the poisoning?

Dungeon Master

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Post Saturday, 6th June 2015, 19:50

Re: Ratskin cloak should drain monsters that hit you

If I hear or come up with an idea I like, I'll implement it. I wanna get rid of boring unrands as much as I can. Trident of the octopus king, I'm looking at you. Even with your gimmick.
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Mines Malingerer

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Post Saturday, 6th June 2015, 19:57

Re: Ratskin cloak should drain monsters that hit you

Lasty wrote:If I hear or come up with an idea I like, I'll implement it. I wanna get rid of boring unrands as much as I can. Trident of the octopus king, I'm looking at you. Even with your gimmick.

If Donald sees you wearing it, he comments on your odor and poor fashion sense.

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Shoals Surfer

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Post Saturday, 6th June 2015, 19:59

Re: Ratskin cloak should drain monsters that hit you

Lets you pick up rats and throw them who automatically become friendly ala Robin?
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Slime Squisher

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Post Saturday, 6th June 2015, 22:14

Re: Ratskin cloak should drain monsters that hit you

xentronium wrote:Summons rats when you get hit hard?

I love this idea.

Its basically emergency spammals. I can see it being useful without being overpowered

Slime Squisher

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Post Sunday, 7th June 2015, 08:28

Re: Ratskin cloak should drain monsters that hit you

XP-evokable-like ability to summon a smite-targeted cloud of rats. Sort of a ranged summon butterflies with rats, with an XP recharge so you can't overly spam it. Give it a low to minimal chance of converting each rat into a river rat or hell rat, something like 1/50 and 1/150 respectively. Removing it discharges it and stops it from recharging until you put it back on, to make it so you actually have to wear the thing to get the effect.

I don't think this would be too overpowered - yes it's reusable sputterflies that can do a little damage, but rats aren't EV tanks like butterflies are, and their lack of batty motion means they'll sit in melee range and get slaughtered.

Tartarus Sorceror

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Post Monday, 8th June 2015, 19:50

Re: Ratskin cloak should drain monsters that hit you

Tension-based rat allies, like demonic guardian.
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Ziggurat Zagger

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Post Monday, 8th June 2015, 21:10

Re: Ratskin cloak should drain monsters that hit you

Lasty wrote:Trident of the octopus king, I'm looking at you.


Allows merfolk-like traversal of water without the transmutation; alternately +3 EV to Merfolk and Octopodes.
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Tartarus Sorceror

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Post Tuesday, 9th June 2015, 21:26

Re: Ratskin cloak should drain monsters that hit you

XuaXua wrote:
Lasty wrote:Trident of the octopus king, I'm looking at you.


Allows merfolk-like traversal of water without the transmutation; alternately +3 EV to Merfolk and Octopodes.

Makes you amphibious, and also brings the sea wherever you go. The floor tile under you becomes deep water, and you inflict engulf status on enemies you attack. As you move you leave a trail of deep water behind you, which rapidly dries to shallow water and then regular floor (so the trail length is maybe 5 squares behind you).
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Tartarus Sorceror

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Post Wednesday, 10th June 2015, 16:28

Re: Ratskin cloak should drain monsters that hit you

That seems like a bit much, with a little zigzagging monsters wouldn't be able to chase you at all. Especially if it comes with the super fast movement merfolk get in water.

Tartarus Sorceror

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Post Thursday, 11th June 2015, 18:47

Re: Ratskin cloak should drain monsters that hit you

dowan wrote:That seems like a bit much, with a little zigzagging monsters wouldn't be able to chase you at all. Especially if it comes with the super fast movement merfolk get in water.

But it is also... a +8 trident of venom, not an amazing weapon after the early game. By that time you'll also have giants who can walk through water, snakes who can swim through it, flying enemies who can fly over it, and ranged enemies who can shoot over it.

I don't think it's thematic to have super fast movement. Octopodes aren't fast in water so why would an octopus trident be?
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Tartarus Sorceror

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Post Thursday, 11th June 2015, 18:57

Re: Ratskin cloak should drain monsters that hit you

Not every randart has to be Zot:5 viable.

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Post Thursday, 11th June 2015, 19:01

Re: Ratskin cloak should drain monsters that hit you

A trident of venom is zot:5 viable. If a spear of freezing can do it, a trident is overkill!

I thought amphibious meant merfolk speed in water. If you didn't mean that, I guess you're right that it's not bad, although it would trivialize early game due to walls of deep water + reaching.

Ziggurat Zagger

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Post Thursday, 11th June 2015, 19:18

Re: Ratskin cloak should drain monsters that hit you

Rast wrote:Not every randart has to be Zot:5 viable.
there's a big difference between "Zot:5 viable" and "worse than a +0 cloak"

Tartarus Sorceror

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Post Thursday, 11th June 2015, 20:14

Re: Ratskin cloak should drain monsters that hit you

dowan wrote:A trident of venom is zot:5 viable. If a spear of freezing can do it, a trident is overkill!

I thought amphibious meant merfolk speed in water. If you didn't mean that, I guess you're right that it's not bad, although it would trivialize early game due to walls of deep water + reaching.

It would already trivialize early game if found early since it's a +8 trident of venom.
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Tartarus Sorceror

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Post Thursday, 11th June 2015, 20:19

Re: Ratskin cloak should drain monsters that hit you

There is a point where +8 trident of venom isn't super powerful, but +8 trident of venom + wall of deep water still is. There are a lot of enemies who can't traverse deep water who are otherwise threatening.

I may be overestimating the effect of course.

Besides, we're derailing this ratskin cloak thread. While I don't find it useless, I would rather have a regular rpois cloak most of the time. A silly gimmick would be cool. The idea of warding against normal enemies sounds cool, although that's quite a buff.

Tartarus Sorceror

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Post Thursday, 11th June 2015, 21:17

Re: Ratskin cloak should drain monsters that hit you

Berder wrote:
dowan wrote:A trident of venom is zot:5 viable. If a spear of freezing can do it, a trident is overkill!

I thought amphibious meant merfolk speed in water. If you didn't mean that, I guess you're right that it's not bad, although it would trivialize early game due to walls of deep water + reaching.

It would already trivialize early game if found early since it's a +8 trident of venom.


So exactly the same as finding just about any other fixedart weapon early.

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Post Thursday, 11th June 2015, 21:21

Re: Ratskin cloak should drain monsters that hit you

yes.
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Tartarus Sorceror

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Post Thursday, 11th June 2015, 21:29

Re: Ratskin cloak should drain monsters that hit you

dowan wrote:Besides, we're derailing this ratskin cloak thread. While I don't find it useless, I would rather have a regular rpois cloak most of the time. A silly gimmick would be cool. The idea of warding against normal enemies sounds cool, although that's quite a buff.


What was wrong with summon rats based on tension? :(

Tartarus Sorceror

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Post Thursday, 11th June 2015, 21:52

Re: Ratskin cloak should drain monsters that hit you

1)Rats turn into whatever Pikel & Kirke's freed slaves are (hostility-wise) when you see them.
2)+1 Intelligence for every rat in LOS, as your mind bonds with theirs and forms a rat-king hive mind. (I think planescape torment was the last game I played before crawl.)

This means that summon small mammals can give +3 INT all through the game if you can keep the things alive! And if quokkas are rats.

Barkeep

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Post Thursday, 11th June 2015, 22:03

Re: Ratskin cloak should drain monsters that hit you

You can evoke ratskin and, for a period of time, noxious clouds will be generated randomly in tiles adjacent to you. Frequency of the clouds, how long the clouds last, duration of the cloud-generation period, and the chance to induce confusion can all scale up with evocations (perhaps should poison + confuse at sufficiently high levels?) — You can add a (probably fairly short) experience-based cooldown period for balance if this is deemed necessary.

Trident of the octopus king should totally give you constriction.

Ziggurat Zagger

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Post Thursday, 11th June 2015, 22:21

Re: Ratskin cloak should drain monsters that hit you

Rast wrote:What was wrong with summon rats based on tension? :(


Tension encourages kiting until those rats are summoned.

Tartarus Sorceror

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Post Thursday, 11th June 2015, 22:26

Re: Ratskin cloak should drain monsters that hit you

Ohok. How about summon rats when you take big damage?

Swamp Slogger

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Post Friday, 12th June 2015, 00:49

Re: Ratskin cloak should drain monsters that hit you

and into wrote:Trident of the octopus king should totally give you constriction.


Yay, it's a great item for EE then :3

... may lead to grindy play with low accuracy spells
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Zot Zealot

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Post Friday, 12th June 2015, 06:05

Re: Ratskin cloak should drain monsters that hit you

How about simply evocable rats?

Blades Runner

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Post Friday, 12th June 2015, 13:39

Re: Ratskin cloak should drain monsters that hit you

Evocable rats.. good idea. They should hurtle out of the cloak at ballistic speeds, pummelling the enemy into submission. Rat Beam.

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