Tomb Titivator
Posts: 808
Joined: Sunday, 23rd June 2013, 15:20
End monster potion identification
Currently, monsters are able to drink potions. Thats fine with me. Whats not fine is that the potion in question only gets half-identified! I'll get a potion in my inventory that has the auto-inscription {tried by monster}. If I had read every single line of my log, I'd know what the potion in question did- if it healed, made the monster fasted, let it go berserk etc.
If I am just tabbing trough popcorn, I will not know, and for optimal play I really should. Having I'd haste/agiligy/might makes a difference early on.
Solutions:
a) dont let monsters drink potions.
I like that monsters are able to do it, it gives the occasional challenge, non-favoured.
b) ID potions that monsters drink
Straightforward, non-tedious solution of the problem, should have no major changes to gameplay.
c) Do NOT ID potions that monsters drink:
Just state the fact and have the effect, get rid of autoinscriptions. Why should my character see the colour of the potion? I imagine this as an artifact of the thankfully bygone times when monsters would pick up potions in my LOS, where it made sense to autoinscribe the amber potion with {tried by monster}.