Pandemonium Purger
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51/52 and 52/52 overload
Climbing stairs takes 1 extra turn
+1 to movement delay
+2 hunger per action
Stealth is halved
Slows Unarmed Combat
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Pandemonium Purger
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Tartarus Sorceror
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Blades Runner
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Pandemonium Purger
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Berder wrote:This would result in exactly the same packed-inventory problems, except it would happen at 50 items instead of 52.
Tartarus Sorceror
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Pollen_Golem wrote:Berder wrote:This would result in exactly the same packed-inventory problems, except it would happen at 50 items instead of 52.
Yes, people would still "pack" their inventory to a "max" of 50 items. But, when messing around with loot or stashed items, there would be less of that silly item-juggling thing we do, because there would be a free slot or two to pick things up. It's a minor thing, I admit - it doesn't solve all of the packed-inventory problems, just one of them.
Mines Malingerer
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Joined: Thursday, 19th June 2014, 22:13
Pollen_Golem wrote:Berder wrote:This would result in exactly the same packed-inventory problems, except it would happen at 50 items instead of 52.
Yes, people would still "pack" their inventory to a "max" of 50 items. But, when messing around with loot or stashed items, there would be less of that silly item-juggling thing we do, because there would be a free slot or two to pick things up. It's a minor thing, I admit - it doesn't solve all of the packed-inventory problems, just one of them.
Ziggurat Zagger
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savageorange wrote:the keys 0-9 are already used up by '@v1' style shortcut-key support
Tartarus Sorceror
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Location: South Carolina
Tartarus Sorceror
Posts: 1776
Joined: Monday, 21st February 2011, 15:57
Location: South Carolina
XuaXua wrote:savageorange wrote:the keys 0-9 are already used up by '@v1' style shortcut-key support
Used up by what?[code][/code]
Mines Malingerer
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Tartarus Sorceror
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Tartarus Sorceror
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Pollen_Golem wrote:Berder wrote:This would result in exactly the same packed-inventory problems, except it would happen at 50 items instead of 52.
Yes, people would still "pack" their inventory to a "max" of 50 items. But, when messing around with loot or stashed items, there would be less of that silly item-juggling thing we do, because there would be a free slot or two to pick things up. It's a minor thing, I admit - it doesn't solve all of the packed-inventory problems, just one of them.
Tartarus Sorceror
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Joined: Monday, 21st February 2011, 15:57
Location: South Carolina
Barkeep
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