Zot Zealot
Posts: 982
Joined: Monday, 29th September 2014, 09:04
Backgrounds & aptitudes
Backgrounds being purely starting package is intended.
(from "Make all stats useful for all chars")
This quote (and the thread in general) got me thinking. What if backgrounds mattered more? I have two goals:
- Reduce the ability for different chars to converge given enough XP (meaningful choices, anti-farming)
- Increase the constraints (and therefore flavour) of backgrounds (replayability)
Here's an approach I've been thinking of:
- Backgrounds modify apts
- Aptitudes affect max skill level
For modifying apts, this approach is pretty simple. You'd have some modifiers like this:
- Fighter: +1 Fighting -1 Spellcasting
- Berserker: +2 Weapon Skill -1 Stealth -1 Evocations
- Wizard: +1 Spellcasting -1 Fighting
- Fire Elementalist: +1 Fire, -2 Ice
I think this would have major impact throughout the game. MiBe gets +3 weapon skill! DeWz gets even glassier cannony. In general, taking a background that aligns with your intended playstyle would make the game easier, while making it harder to train out of that playstyle.
For modifying max skill levels, I was thinking something like this:
- +2 apt (or more): max skill 27
- +1 apt: max skill 22
- 0 apt: max skill 20
- -1 apt: max skill 18
- -2 apt (or less): max skill 15
The impact of this is harder to define. It's much more game-length dependent. Some characters (MiFi 3-rune) wouldn't notice. Some definitely would (TrBe 15-rune, wanting to wear heavy dragon armour with a 15 skill cap).
Any thoughts about the goal in general (backgrounds matter more) or the idea in specific?