Cocytus Succeeder
Posts: 2184
Joined: Tuesday, 3rd February 2015, 22:05
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Cocytus Succeeder
Posts: 2184
Joined: Tuesday, 3rd February 2015, 22:05
Dungeon Master
Posts: 3618
Joined: Thursday, 23rd December 2010, 12:43
Cocytus Succeeder
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Joined: Sunday, 18th December 2011, 13:31
Cocytus Succeeder
Posts: 2184
Joined: Tuesday, 3rd February 2015, 22:05
dpeg wrote:There's been a recent stealth nerf: monsters shout now, stone or not.
Ziggurat Zagger
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Joined: Friday, 6th July 2012, 12:48
Dungeon Master
Posts: 1613
Joined: Thursday, 16th December 2010, 21:54
nago wrote:Personally I still use stone throwing after the nerf (despite the difference being very noticeable, making stone-throwing pretty much useless) because it's the only way I know to make autofight to stay still instead of rushing towards the enemy (and unexplored areas).
Barkeep
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Joined: Tuesday, 11th January 2011, 12:28
Ziggurat Zagger
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Cocytus Succeeder
Posts: 2184
Joined: Tuesday, 3rd February 2015, 22:05
Cocytus Succeeder
Posts: 2184
Joined: Tuesday, 3rd February 2015, 22:05
Spider Stomper
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Joined: Thursday, 29th August 2013, 09:40
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