Sunday, 15th May 2011, 23:25 by KoboldLord
Air-dropping a ghost army is a pretty overt effect for hexes, and Haunt is a pretty darn fine summons as is. I don't much like the idea that non-summoning spells should be better for summoning than actual dedicated summoning-skill spells, so if Haunt was made non-summoning it seems to me like it wouldn't be able to stay much like the current implementation. At which point there's no longer any benefit to moving it over.
Moving the cloud spells to hexes is a different sort of change. The cloud spells don't really have much in common with the other conjurations, so there's not really much more than precedent keeping them in place. Haunt is almost exactly what you'd expect a summoning spell to be like, and the only major difference between it and the other summoning spells is an extra advantage it has. At the moment, non-summoning minion creation spells all have a reagent cost that keeps them under control, so that they are never strictly better than a summoner's summons.