Bad Food Item Slot Placement


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Tartarus Sorceror

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Post Wednesday, 20th May 2015, 19:28

Bad Food Item Slot Placement

As it stands, when your character picks up a piece of perma-food, it will not go into the "e" slot unless "e" is the only available slot. This is to keep you from double-tapping away a ration.

HOWEVER

Some backgrounds, such as Gl and Fi, start with exactly five pieces of equipment, which puts their free ration in the "e" slot. This is pretty bad, IMO, and I think we should fix this. Suggestions I have to fix this include "always assign the ration to some distant slot like z" and "remove food".
take it easy

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mps

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Post Wednesday, 20th May 2015, 19:43

Re: Bad Food Item Slot Placement

I suggest that food default to b to streamline early game breadswinging.
Dungeon Crawling Advice tl;dr: Protect ya neck.

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Post Wednesday, 20th May 2015, 19:44

Re: Bad Food Item Slot Placement

I suggest to reserve b slot for weapon and never put anything else there unless it is last free slot.

Edit. Sorry for off topic.

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Tomb Titivator

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Post Wednesday, 20th May 2015, 21:07

Re: Bad Food Item Slot Placement

I'd like to see food be removed from the inventory and get its own special menu accessed by the 'e' key.
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Barkeep

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Post Wednesday, 20th May 2015, 21:47

Re: Bad Food Item Slot Placement

I looked around for awhile to see if I could find a clever image or something that would say "remove food" in a neat way, but I couldn't, so all you get is this dejected string of text, in which I state unambiguously that food is a dumb mechanic and removing it is the right thing to do.

Since they're not going to remove food, xentronium's idea of putting it in a separate menu altogether is fine and good, as long as we have to live in the darkest timeline where food continues to exist.

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Post Thursday, 21st May 2015, 05:25

Re: Bad Food Item Slot Placement

archaeo wrote:I looked around for awhile to see if I could find a clever image or something that would say "remove food" in a neat way, but I couldn't, so all you get is this dejected string of text, in which I state unambiguously that food is a dumb mechanic and removing it is the right thing to do.

Since they're not going to remove food, xentronium's idea of putting it in a separate menu altogether is fine and good, as long as we have to live in the darkest timeline where food continues to exist.

sometimes I think people in this forum might be a little bit... dramatic.

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Barkeep

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Post Thursday, 21st May 2015, 08:36

Re: Bad Food Item Slot Placement

PleasingFungus wrote:sometimes I think people in this forum might be a little bit... dramatic.

If I went back in time to kill Hitler, and came back to the present day, Crawl wouldn't have a hunger clock.

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bel

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Post Thursday, 21st May 2015, 11:34

Re: Bad Food Item Slot Placement

Any slot is ok for food, except "y".

Tartarus Sorceror

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Post Thursday, 21st May 2015, 11:59

Re: Bad Food Item Slot Placement

Typing "ey" to eat chunks is to much work. "ee" is where it's at. Hence the original post.

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Post Friday, 22nd May 2015, 00:55

Re: Bad Food Item Slot Placement

jejorda2 wrote:Typing "ey" to eat chunks is to much work. "ee" is where it's at. Hence the original post.

you can always set a macro

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Post Friday, 22nd May 2015, 22:03

Re: Bad Food Item Slot Placement

As someone who routinely struggles with the 52 inventory slot limit, having food be in another menu would be nice to free up those extra 2-4 slots. Would that mean you couldn't wield bread anymore? What will the breadswingers do? Can you swing scrolls?

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