Shoals Surfer
Posts: 300
Joined: Thursday, 1st May 2014, 13:13
Prevent AD when no corpses visible
- For this message the author all before has received thanks: 2
- Sandman25, Sprucery
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Shoals Surfer
Posts: 300
Joined: Thursday, 1st May 2014, 13:13
Blades Runner
Posts: 623
Joined: Thursday, 23rd December 2010, 19:17
Dungeon Master
Posts: 502
Joined: Wednesday, 7th March 2012, 13:25
Location: Lexington, KY, US
neil wrote:there would be no reason for autoexplore to visit the pile.
Crypt Cleanser
Posts: 747
Joined: Friday, 6th January 2012, 12:30
bcadren wrote:Should there be a reason to explore to visit the pile?
Tartarus Sorceror
Posts: 1739
Joined: Tuesday, 13th March 2012, 02:48
Wahaha wrote:bcadren wrote:Should there be a reason to explore to visit the pile?
How else should the player find out what items dropped? I much prefer autoexplore visiting piles than having to ctrl+x every time after killing a group of monsters.
Cocytus Succeeder
Posts: 2184
Joined: Tuesday, 3rd February 2015, 22:05
bcadren wrote:Also doesn't Control + F "corpse" already reveal this info or am I insane?
Pandemonium Purger
Posts: 1283
Joined: Thursday, 16th April 2015, 22:39
Return to Game Design Discussion
Users browsing this forum: No registered users and 198 guests