Make Summon Forest show eligible squares


Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.

Spider Stomper

Posts: 206

Joined: Wednesday, 12th January 2011, 15:07

Post Friday, 15th May 2015, 21:47

Make Summon Forest show eligible squares

It's not very clear when and where you can cast this spell, so failing to cast it should show those squares in LoS where you could cast it. Maybe there should be a special marker for squares near unexplored areas so you don't leak information about their surroundsings.

For this message the author Zooty has received thanks: 2
and into, bcadren
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Dis Charger

Posts: 2057

Joined: Wednesday, 7th August 2013, 08:25

Post Friday, 15th May 2015, 21:48

Re: Make Summon Forest show eligible squares

Some idea of how many new trees you'll make would also be nice.
I'm beginning to feel like a Cat God! Felid streaks: {FeVM^Sif Muna, FeWn^Dithmenos, FeAr^Pakellas}, {FeEE^Ashenzari, FeEn^Gozag, FeNe^Sif Muna, FeAE^Vehumet...(ongoing)}

For this message the author bcadren has received thanks:
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Dungeon Master

Posts: 3618

Joined: Thursday, 23rd December 2010, 12:43

Post Friday, 15th May 2015, 22:01

Re: Make Summon Forest show eligible squares

This is true. A patch would be welcome, but probably best to ask on ##crawl-dev before getting involved.

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