Bring back axe cleaving while confused
Posted: Friday, 8th May 2015, 22:33
Inspired by the post in the squarelos thread.
I always thought axes cleaved when confused because that is what I intuitively assumed. Not cleaving feels non-intuitive. You're swinging an axe around, confused or not, you're going to cleave. In less flavor related and more logical terms, I expect cleaving to work when confused because confusion changes the direction of the attack. There's nothing that indicates that it also cuts off both sides of the axe swing and only makes it hit a single tile. I think most people would assume that cleaving works when confused. Is there a good reason to disable cleaving? Yes it makes confusion less dangerous when using axes, but this is not a significant balance problem by any means, if weapons being good in different situations is a balance problem in the first place. Keeping logical interactions between mechanics is important; in this case cleave + random attack direction = random cleave direction.
I always thought axes cleaved when confused because that is what I intuitively assumed. Not cleaving feels non-intuitive. You're swinging an axe around, confused or not, you're going to cleave. In less flavor related and more logical terms, I expect cleaving to work when confused because confusion changes the direction of the attack. There's nothing that indicates that it also cuts off both sides of the axe swing and only makes it hit a single tile. I think most people would assume that cleaving works when confused. Is there a good reason to disable cleaving? Yes it makes confusion less dangerous when using axes, but this is not a significant balance problem by any means, if weapons being good in different situations is a balance problem in the first place. Keeping logical interactions between mechanics is important; in this case cleave + random attack direction = random cleave direction.