archaeo wrote:Wahaha wrote:Boots of jumping were the most useful boots after boots of running, or sometimes more useful than boots of running. So "boots of jumping never saw much use" - what?
Without commenting on anything else, boots of jumping were like lanterns of shadow: optimal to use, always ignored. They were indeed really good, but Gamma wasn't just talking out of his bum, as I also saw people routinely ignore them as they were playing.
http://dobrazupa.org/morgue/tasonir/mor ... 202635.txtI would always take boots of jumping, assuming I don't have a really good randart, every time. I mean, I might be somewhat biased since I'm not going to take running if I'm playing chei (about 50-60% of the time), but jump was amazing. And tons of fun. Jumping over OOD's gives you a "I beat the system" feeling like few things in crawl can. I still to this day can picture the EXACT engagement in tartarus where I did this to an ancient lich, in this specific game. It was that awesome. This game is now over a year old.
- Code:
Evoke Jump Attack | | | | | | | 3 | 7 | 90 || 100
You'll note that I used them 100 times, however that's artificially low since I didn't find them until the very late game. My felid, on the other hand:
http://dobrazupa.org/morgue/tasonir/mor ... 155739.txt- Code:
Jump Attack | | | | | | 20 | | 1 | 2 || 23
Only jumped 23 times. Still, that's more than the 14 times I cast repel missiles all game long, which is something that should be ignored even though it is optimal to always use. Also this was only a 3 rune game, and I wasn't really that threatened by much, having statue form online in the level 13-15 range. Most of my jump attacks (20) come right after getting statue form online - while having mobility problems with the increased slowness, I needed to engage more carefully, and then a few levels later I had caught up on my training physical skills and stopped bothering.
I guess the main point here is that boots of jumping/felid jumping supported playstyles that some players are very, very attached to. Just because some other players didn't use it, doesn't mean they were unused. I've still never played dith, don't really care about dith much, and I don't want dith's existence to remove a useful item from the game. Because there's no way to combine shadow step with Chei's abilities now, and I sure as hell am not giving up +15 to all stats
Apologies to dith fans: I do intend to play a dith character soon, but I don't want to be forced into dith to be able to jump.