Tartarus Sorceror
Posts: 1739
Joined: Tuesday, 13th March 2012, 02:48
Abyss refactor suggestion
- Abyss should be just a single infinite plane with no staircases
- However, when in the Abyss, the "place" field would still contain a number ranging from 1 to 666 (or possibly 729), which represents the layer you're on.
- "Layer" is directly translated to difficulty: nastier and more frequent monster spawns, and possibly nastier terrain.
- Roughly speaking, monster difficulty at Abyss:1 would be like d:7 but a bit more frequent generation, while Abyss:666 would have a constant stream of the worst monsters in the game, a nice chaotic mix of hells:7, pan, tomb, and slime.
- However, to prevent scumming the easiest levels infinitely, high tier-items, especially strategic items, wouldn't be eligible to spawn until certain layers. This can be done in a way that avoids flat breakpoints.
- Likewise, the rune wouldn't be eligible to spawn at all until Abyss:X, and have gradually increased chance of spawning as you go deeper. By Abyss:666, you would find it almost immediately... but you really don't want to go that deep.
- Portals out would be most common at Abyss:1 and Abyss:666. Much more common than they are now.
The layer of the abyss you arrived in would depend on the power of the banishing effect or HD of the monster. Depths portal would take you fairly deep. Pan portals even deeper. Miscast effects, Lucy wrath, self-banishment, and distortion unwield would send you to layer 10*XL.
Same rules would apply to the layer monsters arrive in when they get banished. However, they would be considered to be wandering a bit, so you wouldn't need to be at their exact layer to find them again, just relatively close.
Changing layers:
- Getting re-banished while in the abyss would send you deeper.
- Banish effects would be added to several abyss monsters, to make this a more common thing to worry about.
- Random or player-induced teleports would usually/always send you a bit deeper.
- Walking south on the abyss map would gradually increase your layer, up to the max. The increase wouldn't necessarily be linear. It would be faster for Lucy followers, up to 3x normal speed at max piety.
- Walking north would decrease your layer, down to the minimum of 1.
- Monsters would have a greater tendency to spawn at the north edges of your LOS rather than the south, to encourage walking south.
Thoughts?