Thursday, 16th April 2015, 21:41 by Berder
The problem I see with deep dwarves is that they are limited to Mak (and to a lesser extent Trog, and Ely - is new ely even good for dd anymore?) or else they run out of charges and can't heal or have to resort to scummy tactics with vamp draining etc. The problem is not that the scummy tactics are allowed - the problem is that they are necessary. The solution to this problem is to give deep dwarves more healing. This would allow deep dwarves to take all different gods, which is more interesting, and not need scummy tactics with those other gods.
For instance, let their device recharging ability only cause MP rot 50% of the time, or 25% of the time, when used on a wand of heal wounds. It could cause rot 100% of the time on other devices, same as now. That would let them pick any god and not worry much about healing. Alternative, equivalent implementation: let device recharging always restore heal wounds wands to the maximum 9 charges, while working normally for other wands.
Would this make deep dwarves too overpowered? Well, it would have little to no effect on the early game since they have enough charges for that anyway. And later in the game what you have to compare it to is a DD^Mak. Makhleb is a powerful god, and under makhleb deep dwarves don't have to worry about running out of heal wounds charges. So I don't think a DD^Oka or DD^yred who doesn't have to worry about HW charges would be more powerful than that.