and into"into wrote:Losig access to a fraction of those chunks in any of these games would not have been an issue. Even on "blasters" I routinely leave one entire type of ration (either bread or meat) on the floor, and I also do stuff like eat lots of fruit or jerky I just picked up, rather than move it around, even if I am not hungry.
It's hard to say much about that since those are not complete logs. Did you have rPois? How far did you get? Why did you leave the dungeon instead of winning or dying? Which spells did you use, and how many times?
But I can tell you are eating large amounts of food. Your xl15 DEEE ate 145 chunks, more than my DrEE, and about as many chunks as less-hungry characters use for the entire game. Your xl16 HEFE used even more, 175.
And I never (with the two exceptions listed above) have problems with running out of food.
What were the exceptions? I'm not sure I follow. You sometimes do have problems running out of food?
Anyway, this argument is easy enough to resolve: Let's see if starvation suddenly becomes a serious issue for people.
That's not the only thing to look at because people may quit the game without starving, because the game doesn't have enough food for them. Or they may die to something other than starvation because they tried to get some risky chunks that they wouldn't have tried if they had enough food. Or they may simply be forced to use lower level spells and therefore die more often, as an indirect result of the food restriction. Or they may be forced to melee more often, possibly leading to death because their melee is weak. Or they may be forced to train more spellcasting to handle the food problem, weakening their character overall and leading to death. Therefore you should watch for the three things I predicted.
Berder wrote:1. more deaths by starvation compared to before the change, after lair1
2. lower winrate among vehumet or especially sif worshipers
3. lower winrate among vampires
Also - like I mentioned, newer players tend to use more food. So you shouldn't only look at whether people you know who happen to be skilled at crawl are doing OK, you need to look at the weaker players who aren't speaking up. They matter too; in fact, they matter more, since they're the ones most impacted by the change, and who could potentially be turned off of crawl if mages just seem too hard for them to play.
and into wrote:Or we can continue in the same vein, with you posting examples proving that, however good you are at winning the game, you apparently aren't very strong with the food management aspects of Crawl. (Note that you don't actually need to be particularly efficient with food management to be really good at winning the game, because food doesn't matter in the vast majority of cases).
So you're going to discount any evidence I present as simply me being not good at crawl, despite my record.
This is why I suggest looking at games by all players under the patch vs before the patch (post-meleebug), so individual player skill doesn't factor into it.