New Race: Spirit


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Snake Sneak

Posts: 123

Joined: Monday, 3rd January 2011, 14:47

Post Tuesday, 3rd May 2011, 23:27

New Race: Spirit

Unlike ghosts, Spirits are not undead, they are humans who through use of powerful magic left their bodies and became magical beings that have an innate control of magic. The magic comes from within, instead of memorizing spells they consume the magic that lies within the books and are able to cast the spells only once but at much higher power than most casters.

I was thinking of creating a race with a different style of play.
the most untapped system with the most potential is the magic system.

It goes like this: whenever a player steps on a spell book all the spells in the book are transferred to the cast spell list, each of those spells can be used once before their energy is released. You can have multiple instances of the same spell, so beside each spell there will be a number and the number is reduced each casting. If you misscast a spell it is not consumed.

The character can't train magic schools instead the level of the schools of magic is equal to his level thus a level 3 spirit has all magic schools including spell casting at level 3.

Armor, shield etc effects the character normally.

This is more powerful than it first seems as spells become just the same as consumables, but you lose the ability to spam the same spell time and time again, instead you have a choice of all the spells but with limited uses.

It brings up interesting tactical choices, do I use fire storm now or save it when needed, etc. it also makes level gain so much more meaningful as you can use higher powered spells at level up.

The character will be much more one dimensional concerning skills, with only the melee/raged skills to train, to balance the huge bonus in skills gained through not having to train the magic skills, the character has pretty bad appitudes in the various combat skills.

the character automatically get one point in intelligence every other level and starts with strength and dexterity 2 points lower than human standards and the same intelligence.

I feel his skill progression and xp should be the same as demi gods, takes a long time to level and his skills train slowly. Mainly because he will have decent fighting ability no matter what as it is all he can train and gaining levels is much more important.

He will be an interesting elemental staff user, switching between staffs when needed as all his spell schools are the same.

How will sif mana work? Forget spell won't work, piety gain should be changed to suit the race.

Spell casting classes should start with 3 instances of all spells in the starting book and they all start with a staff and one point in staff and evocations.

With this race, all the spells that you've never used become so much more important. (It would also make an interesting beginner character as you are able to test all the spells).

All ideas and feedback are welcome.
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Dungeon Master

Posts: 4031

Joined: Thursday, 16th December 2010, 20:37

Location: France

Post Wednesday, 4th May 2011, 07:32

Re: New Race: Spirit

Very strange idea. They have left their body but they can still use armour and weapons? I don't get it.
<+Grunt> You dereference an invalid pointer! Ouch! That really hurt! The game dies...

Dungeon Dilettante

Posts: 4

Joined: Saturday, 7th May 2011, 17:26

Post Saturday, 7th May 2011, 17:32

Re: New Race: Spirit

The body thing is just concept fluff - let's not worry about that right now! The important thing is whether such a race is playable/interesting to play/balanceable.

It certain seems quite an interesting idea. However, balancing of spellbook consumables is probably not so easy.

One idea to add to the mix: you get more than one cast of low-level spells when you absorb a spellbook. Otherwise this character would be all about the big spells, and would cast nothing in the early game.

Snake Sneak

Posts: 123

Joined: Monday, 3rd January 2011, 14:47

Post Sunday, 8th May 2011, 17:42

Re: New Race: Spirit

Good idea Gerrq, would also balance starting classes, how about 3 at level 1 and 2, 2 at level 3 and 4 and 1 for the higher level spells.

Galehar, I randomly chose the name Spirit for the class, we could just make up a name instead, how about Magi, humans who became magical beings...

Dungeon Dilettante

Posts: 4

Joined: Saturday, 7th May 2011, 17:26

Post Sunday, 8th May 2011, 23:32

Re: New Race: Spirit

Yes, that is the sort of number I was thinking of.

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