Siegurt wrote:This is actually not true in nearly all games, if you use sandblast on every enemy, and use stones for every enemy, you will run out. If you either melee some in the first few levels, or only use stones on harder enemies, you'll have enough
i have to disagree... ee is my favorite background, i've played about 30 earth elementalists in the past few weeks. i'm not very good (i haven't won a game in a long time) but most of my characters at least get through lair... i don't use sandblast on every enemy, because i simply melee attack rats, bats, and newts, but i use the spell with stones on every single goblin, gnoll, kobold, hobgoblin, adder, gecko, etc, and i have never run out in a single game.
Siegurt wrote:The difference between a few rocky blasts and a few sand blasts is significant, and can easily make the difference in whether you run away or not. The interface is awkward and annoying though.
i didn't mean the difference between sandblasts and rocky blasts, i meant the tactical value of swapping to a melee weapon: i.e., if you're out of MP and are still fighting a monster and want to switch to a weapon. you never cast sandblast unempowered at anything except a trivial threat that you could just as easily melee, so what's the point of it existing at all?
Siegurt wrote:Rocky blasts are worthwhile (at least to save you MP) into the lair, assuming you haven't found a good melee weapon with sufficient skill to use it yet. Switching weapons is interface-wise annoying (although much less so if you use your 'a' and 'b' inventory slots and the single quote key to switch) but it's not "underpowered" (If it'd be worthwhile if you could empower your spell without stones, then it's worthwhile empowering them with stones, it's just an annoying interface)
well, i never said "underpowered" so why'd you put that word in quotes? :\ i don't think it's underpowered. it's a good spell, i like it, and it's powerful because stones are always available to cast it empowered. i think the interface is annoying and that the mechanic doesn't add anything to justify the annoyance. that's why i made this thread. the reason it would be more worthwhile if it could be empowered without stones is because it would be a quick and easy way to finish off low hp enemies, much like flame tongue. it's not that this is so powerful and would give the spell a power boost, which it doesn't need... it's just that it's a hassle to use as it is, and not worth the trouble, which is why i usually ?amnesia it by early lair. the interaction of this mechanic with a/b ' swapping is only an additional annoyance because usually by this point in the game one has two weapons that they would rather have occupy those slots
Siegurt wrote:50% stronger all the time with no cap is much stronger than the other first level starter spells.
i guess the importance of this point depends on whether you accept my contention above that sufficient stones are available to always cast this spell empowered anyway.
The problem is that the interface is awkward and annoying, not that the spell doesn't work, or would work better without a limit, or that it would be just as balanced without the additional limitation.
feels like we agree and you're willfully misinterpreting me? sorry if this is a sore subject, i just play EE's a lot and feel the way this works adds extra hassle to the early game. obviously i like playing EE's anyway so if it's a big deal and won't change, that's fine. thanks for your response.
Turukano wrote:-> Pereza0: Make Sandblast less of a hassle
i see. maybe i should have posted my proposal in that thread.