Fedhas active ballistomycetes turn hostile


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Tartarus Sorceror

Posts: 1774

Joined: Tuesday, 23rd December 2014, 23:39

Post Wednesday, 15th April 2015, 20:32

Fedhas active ballistomycetes turn hostile

After you make an active ballistomycete with Fedhas, it is allied. Then when it explodes for the first time it turns hostile. This is a problem if you are tabbing things with a ranged weapon, because you autotarget the active ballistomycete and kill it, which not only reduces the number of times it can explode but makes Fedhas really unhappy. Is there any reason for this or is it a bug?
streaks: 5 fifteen rune octopodes. 15 diverse chars. 13 random chars. 24 NaWn^gozag.
251 total wins Berder hyperborean + misc
83/108 recent wins (76%)
guides: safe tactics value of ac/ev/sh forum toxicity
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Ziggurat Zagger

Posts: 5832

Joined: Thursday, 10th February 2011, 18:30

Post Wednesday, 15th April 2015, 20:37

Re: Fedhas active ballistomycetes turn hostile

Sounds like a bug; checking Mantis against ballists shows this might not have been reported.

EDIT: You've reported it; good job: https://crawl.develz.org/mantis/view.php?id=9637
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Tartarus Sorceror

Posts: 1774

Joined: Tuesday, 23rd December 2014, 23:39

Post Wednesday, 15th April 2015, 20:44

Re: Fedhas active ballistomycetes turn hostile

I submitted a bug report.
streaks: 5 fifteen rune octopodes. 15 diverse chars. 13 random chars. 24 NaWn^gozag.
251 total wins Berder hyperborean + misc
83/108 recent wins (76%)
guides: safe tactics value of ac/ev/sh forum toxicity

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