Lair Larrikin
Posts: 26
Joined: Wednesday, 26th March 2014, 20:35
Zot Traps should not be triggered by enemies
As far as I know, 0.16 still has enemies triggering Zot Traps against player, summoning dangerous demons capable of potentially oneshotting some more flimsy characters if encountered early ( Lair:8 ). I don't think this is very good design, since currently I feel that traps are not very interesting in Dungeon Crawl after removal of Traps&Doors and searching. You can't even use them tactically against enemies ( like teleport traps to port away dangerous monsters ).
I'd suggest either Zot Traps not triggering against enemies ( "Zot Trap glows as <creature> stumbles over it, shimmers briefly but does not lash out as creature doesn't carry ill intention of stealing the Orb." ) or make Zot Traps function against enemies ( maybe have a custom list of less dramatic effects for them ).