ololoev wrote:Why do everybody think that every single effect or item in the game should be restricted to a single source?
We don't remove wands and Makh abilities because they are nearly the same as spells.
Restricting the number of sources for identical (or very similar) effects has been happening on a large scale for a long time (eg: old rods -vs- new rods, and when Okawaru used to have two invocations: Might and Haste). Partly it's because having a bunch of sources of an effect makes the effect less "rare" (and gives fewer choices), partly it's because different effects may combine in interesting ways.
The various sources of Haste strikes me as really being a holdover from old versions of Crawl and I would not be surprised to see some of them go away. !HW and /HW being the same thing, similarly.
The differences don't need to be major (Elixir, Trog's Hand, and Ambrosia all do vaguely similar things) but giving another rare item that's literally just !Experience or ?Acquirement would be kind of lame. (I think !Experience is lame to begin with, though, so yeah.)
And AFAIK, Nemelex does gift Oddities -- it's just that Oddities doesn't spawn as a deck, but 1% of cards in any deck will be drawn from Oddities instead of the base deck type. So adding these cards back in would mean that Nemelex would eventually gift unbounded numbers of them, unless they're special-cased.
I am not a very good player. My mouth is a foul pit of LIES. KNOW THIS.