Zot Zealot
Posts: 982
Joined: Monday, 29th September 2014, 09:04
Make >mindelay weapon skill more important
1. Mindelay is difficult for newbies to grasp. It's not really visible ingame (only in '@')
2. It relies on remembering cutoff points for each weapon or looking at '@' every skill up to disable skill training.
3. If you find a bigger weapon it's almost always better to use it regardless of your current skill (similar issue with armour, but not shields)
4. The benefit from weapon skill is not linear. You get a massive benefit below mindelay and minor benefit above. Skills should give constant benefit per level.
5. Fighting skill overlaps with weapon skill in improving acc/dmg.
Here's my initial proposal, I'd like to see what other people think and if anyone can see problems/has better ideas:
My suggestions:
1. Weapons should have a skill requirement (like armour's ER) which suggests a goal for weapon skill. When below this point, acc/dmg/delay are penalised. Above this point, only delay is reduced (train fighting for acc/dmg).
2. Mindelay should never be perfectly reached. Instead, the further above the threshold your skill is, the greater the chance of a mindelay attack (so demon whips attack at mindelay more than GSCs)
3. These changes significantly reduce dps compared to current, so would need some buffing of weapons to compensate.