Slime Squisher
Posts: 406
Joined: Thursday, 1st March 2012, 01:42
Make the Robe of Misfortune not unambiguously bad?
I propose making it work differently instead. Instead of being just plain bad it should have drastic drawbacks and advantages.
Here is something along the lines I would make it work like if it was up to me:
Enchantment level:
Something from 0 to -2. 0 would be fine by me, wearing the most basic armor type in the game with no positive enchantment is already bad enough. It is no identified on sight like all other unrandarts
Bad properties, along the lines of the old one, but more manageable:
Curse Contam -2 EV -2 STR -2 DEX -2 INT -Wiz (no spellcasting is too much) -Stealth -MR (maybe this instead of *Tele)
It is also an evil item now, good gods look down on its use.
Good properties:
Completely shields the user from torment and absorbs death curses
Maybe it could also provide rN+++ if having torment resistance but no rN is seen as confusing.
Flavour:
I am not very good with words, but it should basically state something like "Its origins lost in time, this ancient robe predates the existence of the dungeon that holds it. Having witnessed unmeasurable pain and agony this once desirable item has turned into something dark and twisted, a blight on in existence of its wearers. Yet these same properties have made it very effective at shielding further curses and torment, making it desirable in the eyes of some adventurers - and perpetuating the cycle"