Tartarus Sorceror
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Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Tartarus Sorceror
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Tartarus Sorceror
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mechanicalmaniac wrote:I don't like the reasoning they gave for this. They say that it's a large profit gained for minimal risk -- which is true enough, but picking up, say, a randart is a potentially very large profit gained for no risk at all. Before this change was made, whenever I saw a ballistomycete colony, I went, "Oh look, blasting caps! Jackpot!" Now I just go, "Oh look, blasting caps. Better clear 'em out before they spread, I guess." I suppose you could argue that it's tedious, but in this case that's highly subjective -- except now that blasting caps provide zero reward whatsoever, they really ARE a nuisance. They're like shadow traps; they do nothing but threaten and drain resources.
mechanicalmaniac wrote:I don't like the reasoning they gave for this. They say that it's a large profit gained for minimal risk -- which is true enough, but picking up, say, a randart is a potentially very large profit gained for no risk at all. Before this change was made, whenever I saw a ballistomycete colony, I went, "Oh look, blasting caps! Jackpot!" Now I just go, "Oh look, blasting caps. Better clear 'em out before they spread, I guess." I suppose you could argue that it's tedious, but in this case that's highly subjective -- except now that blasting caps provide zero reward whatsoever, they really ARE a nuisance. They're like shadow traps; they do nothing but threaten and drain resources.
Tartarus Sorceror
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Tartarus Sorceror
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Arrhythmia wrote:Giant spores are not Ballistomycetes everyone, why is there this confusion?
Tartarus Sorceror
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bcadren wrote:You're telling me you've never died or even been hit while cleaning up Ballistos? Had the active one spawn on you at close range? ...seriously?Arrhythmia wrote:Giant spores are not Ballistomycetes everyone, why is there this confusion?
Tartarus Sorceror
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bcadren wrote:You're telling me you've never died or even been hit while cleaning up Ballistos? Had the active one spawn on you at close range? ...seriously?Arrhythmia wrote:Giant spores are not Ballistomycetes everyone, why is there this confusion?
bcadren wrote:You're telling me you've never died or even been hit while cleaning up Ballistos? Had the active one spawn on you at close range? ...seriously?Arrhythmia wrote:Giant spores are not Ballistomycetes everyone, why is there this confusion?
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bcadren wrote:You're telling me you've never died or even been hit while cleaning up Ballistos? Had the active one spawn on you at close range? ...seriously?Arrhythmia wrote:Giant spores are not Ballistomycetes everyone, why is there this confusion?
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duvessa wrote:As the commit message said, there is no risk involved in killing ballistomycetes. Any reward is too much, and of course they shouldn't exist at all.
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Tartarus Sorceror
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bel wrote:What's the downside of having giant spores?
it is quite rare that they are threatening.
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reaver wrote:I've generally found giant spores to be "hit them with a stone or other ranged attack to take no damage".
Tomb Titivator
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reaver wrote:I've generally found giant spores to be "hit them with a stone or other ranged attack to take no damage".
Also if the giant spore did hit you there often wouldn't be enough nearby monsters to make the effect meaningful if it didn't insta-kill you.
Monster OOD is an effect which has the similar "honing projectile" mini-game except it works significantly better.
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