Halls Hopper
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Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Halls Hopper
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Tartarus Sorceror
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Ziggurat Zagger
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Halls Hopper
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XuaXua wrote:A longer cooldown period between casts would be simplest.
Ziggurat Zagger
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Tartarus Sorceror
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Ziggurat Zagger
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lessens wrote:XuaXua wrote:A longer cooldown period between casts would be simplest.
Of course, if she can only DDoor for 5 turns
Halls Hopper
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Berder wrote:I like Nergalle the way she is. It does add tactical variety. That's what blowguns are for - poison her enough and she'll die after ddoor expires. Plus there's fear like duvessa mentioned, or you could just stab her while she sleeps, or net-stab her. It's a good thing that you can't just tab straight through her.
XuaXua wrote:
Tartarus Sorceror
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lessens wrote:Okay it's cool when uniques aren't just speedbumps but that only applies when they're genuinely threatening - e.g Sigmund, Erolcha, Nessos and Mennas for their respective depths. Nergalle's DDoor just makes her a pain in the ass to actually kill rather than a threat, (she has one of the lowest !killratios in the game)
most of the time you can kill her perfectly easily just by walking away for 20-40 turns.
Halls Hopper
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Tartarus Sorceror
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Snake Sneak
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jejorda2 wrote:I wonder if maybe there could be a visual indicator (outside of xv) that death's door is active- maybe the glyph could change colors like some chaotic things do?
Tartarus Sorceror
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Dungeon Master
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jejorda2 wrote:Or a message when you attack someone who is using DDoor. Just like when armour keeps you from being accurate enough to hit, state, "You beat Nergalle soundly about the ears!! Nergalle will not die while she stands in death's door."
Temple Termagant
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Dungeon Master
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PAnacea wrote:She's also incredibly annoying if you manage to get her as a Beogh worshipper. If she's at low health, she'll constantly keep recasting it even when there's no threat around, which means that you'll always have to keep an eye on her until something happens to get her above the threshold. (Equally great that she supplies you with spectral orcs, she should probably just try to heal when she's safe.)
Dungeon Master
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Tartarus Sorceror
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Tartarus Sorceror
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PleasingFungus wrote:Also, increased the existing 1-3 turn death's door cooldown to 10-29 turns. (Should be 10-27 turns? uncertain.)
if that's an excessively brutal nerf, other knobs can be tweaked.
Dungeon Master
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Rast wrote:PleasingFungus wrote:Also, increased the existing 1-3 turn death's door cooldown to 10-29 turns. (Should be 10-27 turns? uncertain.)
if that's an excessively brutal nerf, other knobs can be tweaked.
Is that for players casting DD too?
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