Abyss Ambulator
Posts: 1233
Joined: Wednesday, 23rd April 2014, 21:57
Proposal: Yet another equipment god
The point of this god is to allow players to interact with their equipment in new (and hopefully fun) ways that don't currently exist.
Before we get into the details, I would ask people to please refrain from bikeshedding. Flavour and ability names etc can come later. Numerical detail on power or costs of abilities are definitely flexible and need some discussion.
The conduct is intended to reward things players should want to do anyway (like wearing items). If any of the conduct or abilities might cause excessive swapping/stashing or other annoying behaviour, please point them out!
Further active or passive abilities that manipulate items, but don't overlap too much with other gods are welcome. For example I considered an active weapon delay reduction ability, but decided it was too close to Finesse.
Does every god need some combat abilities or panic buttons? If you think so, then what kind of abilities might fit for this god? (Incidentally, I don't think so.)
A good way to give steady piety later in the game that is related to equipment would be great! I'm not hugely convinced by the wearing artifacts idea, because I'm wary of giving an incentive for excessive item swapping.
Not all races stand to benefit equally from this god. Races with few or strange slot layouts (I'm looking at you Fe/Op) may gain very little. I don't consider this a huge problem (some gods are off completely off limits for some races), but would like to hear opposing viewpoints.
No coding has been done, but depending on the feedback/interest I would (slowly) make it playable. And here's the god:
Equipment god
Getting, making and using good items is fun!
This god interacts with players (almost) exclusively through their equipment. Grants no panic buttons, instead provides a steady, but somewhat random, increase in power.
Likes
Identifying wearable items like jewellery and staffs.
Finding new wearable item types. I.e. Hat, helmet, gloves, great sword, etc.
Filling empty equipment slots for the first time. Granted on joining for filled slots.
Enchanting/Branding weapons or armour.
Making dragon or troll armour.
Visiting armour and weapon shops, for the first time.
Using acquirement on wearable item categories.
Wearing artifacts. Gains piety for wearing artifact armour (incl. shields) while gaining XP. Weapons and jewellery effect is reduced (or maybe eliminated) to avoid annoying swapping.
Alternatively exploration or killing, but that seems less interesting.
Dislikes
Being forgotten.
Destroying items, i.e. throwing into lava.
Being abandoned.
Joining Jiyva!
Wrath
Corrosion in danger situations.
Permanent corrupting of items, adding bad properties, removing good properties or reducing enchantment level.
Destruction of equipped aux items.
Fumble chance for weapon / jewellery swapping? Item falls to the floor.
Abilities
Active
[*-----] Make cursed item normal
Cost: Small Piety
Turns cursed item into normal item of its type. Enchantment level set to 0. Curse property removed. Everything else stays.
[**----] Add random positive property to armour
Cost: Small Piety
Adds 1 random positive property to armour or aux armour and turns item into randart. No artifacts.
[***---] Upgrade weapon type
Cost: Medium Piety
Enchantment level, ego stay the same. No artifacts.
I.e. Spear -> Trident, Short sword -> Cutlass
[****--] Merge two items of jewellery
Cost: Medium Piety
Two items from the same slot get combined into one randart. Keeps properties of both items.
No artifacts.
[*****-] Remove bad property from randart
Cost: Large Piety
Removes 1 random negative property from a randart. No fixedarts. Can be used multiple times.
[******] Add good property to randart
Cost: Large Piety
Add 1 random positive property to randart. No fixedarts. Can be used multiple times. Maximum six.
Passive
[*-----] Increases power of enchant armour and weapon scrolls.
[**----] Increase enchantment level by 1-5 (depending on piety) of body armour and weapon, up to that item type's maximum +2.
[***---] Reduce encumbrance rating by 2.
[****--] Can use enchant armour and weapon, and brand weapon scrolls on randarts.
[*****-] rCorr.