Ziggurat Zagger
Posts: 11111
Joined: Friday, 8th February 2013, 12:00
AC/EV/SH statistics
Full Windows 64 bit version can be downloaded at https://www.dropbox.com/s/7ufdv1a2qbn6b ... 9.zip?dl=0
I play offline.
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Ziggurat Zagger
Posts: 11111
Joined: Friday, 8th February 2013, 12:00
Tartarus Sorceror
Posts: 1774
Joined: Tuesday, 23rd December 2014, 23:39
Ziggurat Zagger
Posts: 11111
Joined: Friday, 8th February 2013, 12:00
Tartarus Sorceror
Posts: 1774
Joined: Tuesday, 23rd December 2014, 23:39
Ziggurat Zagger
Posts: 11111
Joined: Friday, 8th February 2013, 12:00
Berder wrote:Why do you only care about whether the damage is reduced to 0? Most of the damage reduction from armor does not reduce it to 0 (usually).
Tartarus Sorceror
Posts: 1774
Joined: Tuesday, 23rd December 2014, 23:39
Sandman25 wrote:Berder wrote:Why do you only care about whether the damage is reduced to 0? Most of the damage reduction from armor does not reduce it to 0 (usually).
To compare it with EV/SH.
Ziggurat Zagger
Posts: 11111
Joined: Friday, 8th February 2013, 12:00
Berder wrote:If you only looked at when the ac reduces incoming damage to exactly 0, you'd be undervaluing ac relative to ev/sh because ac does much more than that.
Ziggurat Zagger
Posts: 11111
Joined: Friday, 8th February 2013, 12:00
Tomb Titivator
Posts: 778
Joined: Thursday, 13th March 2014, 20:15
Sandman25 wrote:Argonaut, thank you for the patch!
Ziggurat Zagger
Posts: 11111
Joined: Friday, 8th February 2013, 12:00
Eyesburn wrote:Oh, nice, btw how to use this in 0.16?
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