Mines Malingerer
Posts: 42
Joined: Tuesday, 17th March 2015, 12:08
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Mines Malingerer
Posts: 42
Joined: Tuesday, 17th March 2015, 12:08
Tartarus Sorceror
Posts: 1881
Joined: Saturday, 7th September 2013, 21:16
Location: Itajubá, MG, Brazil.
Dungeon Master
Posts: 3618
Joined: Thursday, 23rd December 2010, 12:43
dpeg wrote:Hirsch: isn't the idea that sometimes you cannot avoid fighting her?
Dungeon Master
Posts: 3618
Joined: Thursday, 23rd December 2010, 12:43
Ziggurat Zagger
Posts: 4478
Joined: Wednesday, 23rd October 2013, 07:56
dpeg wrote:Not good... need more dead players.
Mines Malingerer
Posts: 42
Joined: Tuesday, 17th March 2015, 12:08
Dungeon Master
Posts: 3618
Joined: Thursday, 23rd December 2010, 12:43
Cocytus Succeeder
Posts: 2184
Joined: Tuesday, 3rd February 2015, 22:05
Mines Malingerer
Posts: 42
Joined: Tuesday, 17th March 2015, 12:08
Cocytus Succeeder
Posts: 2184
Joined: Tuesday, 3rd February 2015, 22:05
Tartarus Sorceror
Posts: 1881
Joined: Saturday, 7th September 2013, 21:16
Location: Itajubá, MG, Brazil.
Barkeep
Posts: 4435
Joined: Tuesday, 11th January 2011, 12:28
bel wrote:Someone mentioned this earlier: it might be good to have stasis field, or dig, but not both. Might be too tough then.
Mines Malingerer
Posts: 42
Joined: Tuesday, 17th March 2015, 12:08
Ziggurat Zagger
Posts: 6454
Joined: Tuesday, 30th October 2012, 19:06
bel wrote:Vaults has usually stone/metal walls, so dig won't do much there. Perhaps make it appear in Depths.
Mines Malingerer
Posts: 42
Joined: Tuesday, 17th March 2015, 12:08
Dungeon Master
Posts: 1051
Joined: Thursday, 12th June 2014, 05:19
Mines Malingerer
Posts: 42
Joined: Tuesday, 17th March 2015, 12:08
Crypt Cleanser
Posts: 689
Joined: Sunday, 3rd June 2012, 13:10
MarvinPA suggests that re-using Dimensional Anchor is simpler than adding a new Stasis Field spell/mechanic.
Tomb Titivator
Posts: 886
Joined: Saturday, 3rd January 2015, 22:34
Dungeon Master
Posts: 1613
Joined: Thursday, 16th December 2010, 21:54
pubby wrote:I judge simplicity by how easy it is to understand something. "Stasis other" is simpler than "Dimensional Anchor" because the former does not require looking it up to figure out what the hell it does.
Mines Malingerer
Posts: 42
Joined: Tuesday, 17th March 2015, 12:08
MarvinPA wrote:A formicid warrior with death scarab allies seems pretty weird flavourwise, to me.
Crypt Cleanser
Posts: 689
Joined: Sunday, 3rd June 2012, 13:10
MarvinPA wrote:Personally I have trouble believing that it's difficult to figure out that a spell that gives the "-Tele" status light, does, in fact, apply the -Tele status. The spell's description (which is directly linked to from the only place in-game you can see the spell name) also reads "This spell, if not resisted, blocks any translocations attempted by the affected target, be they voluntary or not.", which again seems relatively easy to understand to me.
Ziggurat Zagger
Posts: 6454
Joined: Tuesday, 30th October 2012, 19:06
Mines Malingerer
Posts: 42
Joined: Tuesday, 17th March 2015, 12:08
Ziggurat Zagger
Posts: 6454
Joined: Tuesday, 30th October 2012, 19:06
Grudge wrote:Siegurt, you are correct on that point except for the fact that stasis does not prevent swiftness.
Cocytus Succeeder
Posts: 2229
Joined: Sunday, 18th December 2011, 13:31
duvessa wrote:Situations where you cannot avoid fighting uniques are very rare, and situations where you cannot avoid uniques that don't appear in early D are so vanishingly rare they pretty much don't exist (I don't think I've ever seen one). Since most of Crawl's uniques are designed to never be anywhere near worth killing when you first find them, it would be pretty damn noticeable if "cannot avoid fighting" happened with any significant frequency after early D.
Slime Squisher
Posts: 357
Joined: Saturday, 14th December 2013, 01:35
mps wrote:I think this unique should shout "OH YEAH!" whenever it comes into view by breaking through a wall.
Slime Squisher
Posts: 411
Joined: Saturday, 9th March 2013, 14:22
Slime Squisher
Posts: 357
Joined: Saturday, 14th December 2013, 01:35
Dungeon Master
Posts: 1051
Joined: Thursday, 12th June 2014, 05:19
MarvinPA wrote:Personally I have trouble believing that it's difficult to figure out that a spell that gives the "-Tele" status light, does, in fact, apply the -Tele status. The spell's description (which is directly linked to from the only place in-game you can see the spell name) also reads "This spell, if not resisted, blocks any translocations attempted by the affected target, be they voluntary or not.", which again seems relatively easy to understand to me. Certainly there are a bunch of pretty convoluted spells that exist, but I don't really think Dimension Anchor is one of them!
Tartarus Sorceror
Posts: 1891
Joined: Monday, 1st April 2013, 04:41
Location: Toronto, Canada
PleasingFungus wrote:MarvinPA wrote:Personally I have trouble believing that it's difficult to figure out that a spell that gives the "-Tele" status light, does, in fact, apply the -Tele status. The spell's description (which is directly linked to from the only place in-game you can see the spell name) also reads "This spell, if not resisted, blocks any translocations attempted by the affected target, be they voluntary or not.", which again seems relatively easy to understand to me. Certainly there are a bunch of pretty convoluted spells that exist, but I don't really think Dimension Anchor is one of them!
am I crazy or did dimensional anchor knock out phase shift at some point? it doesn't seem to now.
Return to Game Design Discussion
Users browsing this forum: No registered users and 99 guests