Tomb Titivator
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Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Tomb Titivator
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Joined: Monday, 31st January 2011, 23:19
Tartarus Sorceror
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Location: Surabaya, Indonesia
Swamp Slogger
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Abyss Ambulator
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Vaults Vanquisher
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Dungeon Master
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Mines Malingerer
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evilmike wrote:A couple of the game's layouts do tend to be pretty repetitive. A good example of this is layout_big_octagon. layout_cross can also have this problem, although it at least has a number of variations.
Other open layouts (eg layout_city) aren't as problematic though.
Dungeon Master
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Snake Sneak
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Dungeon Master
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dpeg wrote:I love the new octagon levels. Then again, I realise that most of you have never seen the old ones: they were a pure octagon and nothing else (they could get vaults like every level). Enne has randomised them (and also the cross levels) beautifully. The special challenge of the octagon levels is that on top of being open, both stair sets are lumped together. That's good!
Dungeon Master
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Blades Runner
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dpeg wrote:I can certainly understand the desire to restrict the use of the same open levels. Would making each type unique (this means it can come up at most once in a given game) be good?
Vestibule Violator
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Zot Zealot
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Mines Malingerer
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Tartarus Sorceror
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