Tamiore wrote:Siegurt wrote:How I would design singularity if it were me doing it:
The singularity is cast must be cast on an open square, on turn 0 it has a 0 radius, it is fast (acts at double normal speed)
On each of it's turns it attempts to suck all monsters within it's radius towards itself. Monsters resist it's pull proportional to their HD, and the "sucking power" of the singularity is proportional to the spellpower of the spell.
All monsters in it's radius act as if it's a source of fear. (i.e. they attempt to move away from it, and never attempt to attack it)
Any creature which fails it's roll when it's adjacent to the singularity is sucked in, and thereby banished to the abyss (50% XP gain for banishing things to the abyss)
Creatures outside it's radius act normally, can attack the player, or treat the singularity as if it was a summoned creature (i.e. they might attack it with a ranged attack)
At the end of each of it's turns, the radius expands, if the radius would encompass the player on that turn it does not expand (Or if it does expand it's radius should be visible, so the player can get the heck out of the way)
The singularity is somewhat resistant to all forms of elemental damage, has good AC, but has a finite number of hps and can be destroyed (It might take a couple firestorms to do so, but you can't pin things down outside LOS and firestorm them indefinitely without destroying your own singularity)
Once it's reached it's maximum radius, it'd reverse course and start shrinking
I'd try to fine tune it so that on average a pan/hell boss will have a pretty good chance of walking out of it's radius even against the spell cast at max spellpower, and that'd be unlikely to actually suck them in (Although i'd still want it to have a decent chance of slowing them down or forcing them to use some of their turns moving instead of attacking even at "normal" spellpower for a level 9 spell (i.e. around 80-100)
I'm not sure if that would suit both the design goals of the spell and be balanced, but that's what I'd want out of a level 9 translocation spell, personally
So why would I, as a player, want a lvl 9 spell that has hard time rooting (much less banishing) the monsters I actually CARE about rooting (PAN lords, tier 1 demons, etc), ends up giving me 50% EXP for all the trash ones and sends all the good loot to abyss, all that with a serious "warm up" delay?
Effectively for pan lords this functions as a semi-slow (with a spellpower dependant chance of banishment) that also can shove them out of the way and (with some risk) get their rune out from under one. Unless you've never fought one, you know how much of a big deal this is, 50% XP on critters you banish, is phenomenally not a big deal, particularly once you get to the stage of you-can-cast-level-9-spells-and-are-in-pan. Translocations as a school is generally for "out of box" solutions to problems, i.e. you typically are using translocations as a way to get *around* your problems, instead of killing them. Anything which prevents a Pan lord from killing you *right now* is a big deal.
The point of pan lords is that they're supposed to be hard, they're hard to kill, they should be equally hard to root, slow, banish, trick, finagle, or confuse. It's not like they're immune to the spell, they're just big nasty monsters, and you need to bring some serious firepower to the table (even if it's not literal "fire" power) to tangle with them.
The warmup/cooldown thing is really intended to make it so that just sticking a singularity adjacent to a hard critter isn't just an automatic chance of banishment from the get-go, making positioning of the singularty and yourself something to consider and think about, if it was just a simple "banish this thing" it would be less interesting IMHO.
You did notice the "singularity is fast and expands it's radius after every turn" part right? that means on average most things aren't going to get out of the way or have an action, you're usually going to see a possibilty of something happening right away (presuming you stick the singularity right next to your target)