kuniqs wrote:Reason: to give pure stabbers the same chance a pure fighters or pure spellcasters have.
What's a "pure stabber"? Someone who uses stabbing as their primary means of killing enemies? If that's the case, then enchanters and needle-stabbers should count. Since you don't seem to think enchanters count, you seem to be defining as "pure stabber" as someone who uses stabbing as their primary means of killing someone but does not use magic to help them stab. But why is that definition useful at all? Why is it important that it be effective to play that style character? Or, more specifically, why is it important that it be possible to play that style character without worshiping Trog? What's special about spells that puts characters that use them into a separate category from characters that don't?
The problem with the term "pure stabber" is that being a stabber already requires two separate capabilities - the ability to make enemies stabbable with some reliability (hexes, needles, stealth), and the ability to do enough damage with your stabs to quickly kill stabbable enemies (short blades and stealth). It doesn't make any sense to consider someone who raises their throwing skill to use needles to make enemies stabbable to be more "pure" than someone who uses hexes to do so. In either case, you're training two different categories of skills, one to make enemies stabbable, and one to stab them. The only skill that both helps you get opportunities to stab and improves your stabbing itself is stealth, but without completely reworking Crawl's stealth system, it won't work to make stealth so reliable you can use stealth-stabbing as your primary means of offense because, with right now stealth stabbing consists mostly of walking up to monsters and hoping they don't see you, and that's not a very interesting playstyle.
To be honest, I actually do like the idea of being able to play a non-Trog needle-stabber, and I do think adding a low-cost way to distract enemies (similar to a needle, but common enough that you can rely on having a large supply without worshipping Trog) would help this, but I don't think "pure stabber" is the right way to put it, and I think if we want to justify such an addition, we need to explain why such a character is sufficiently different enough from a Trog needle-stabber or a hex-stabber to be worth it, and I on't think you've made that argument yet (and I don't have a good one ready either).