Halls Hopper
Posts: 63
Joined: Thursday, 28th April 2011, 08:19
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Halls Hopper
Posts: 63
Joined: Thursday, 28th April 2011, 08:19
Shoals Surfer
Posts: 320
Joined: Thursday, 16th December 2010, 20:02
Tartarus Sorceror
Posts: 1776
Joined: Monday, 21st February 2011, 15:57
Location: South Carolina
Mines Malingerer
Posts: 44
Joined: Thursday, 7th April 2011, 12:24
Snake Sneak
Posts: 121
Joined: Tuesday, 11th January 2011, 20:02
Mines Malingerer
Posts: 44
Joined: Thursday, 7th April 2011, 12:24
LunarHarp wrote:I actually wonder why hunter ghosts can't shoot at the player. It would be more interesting. Ghosts shouldn't be just free xp.
Ziggurat Zagger
Posts: 6393
Joined: Friday, 17th December 2010, 18:17
Ziggurat Zagger
Posts: 3037
Joined: Sunday, 2nd January 2011, 02:06
Dungeon Master
Posts: 3618
Joined: Thursday, 23rd December 2010, 12:43
Snake Sneak
Posts: 92
Joined: Friday, 17th December 2010, 21:31
Vestibule Violator
Posts: 1459
Joined: Sunday, 19th December 2010, 05:45
Location: New England
Snake Sneak
Posts: 92
Joined: Friday, 17th December 2010, 21:31
Tartarus Sorceror
Posts: 1776
Joined: Monday, 21st February 2011, 15:57
Location: South Carolina
dpeg wrote:On the other hand, ghosts are cool in several ways: if you die, your ghosts can still keep up the killing spree. (On the servers, you can check your ghosts's performances.)
Slime Squisher
Posts: 418
Joined: Friday, 11th February 2011, 13:09
Vaults Vanquisher
Posts: 447
Joined: Thursday, 16th December 2010, 22:10
Tartarus Sorceror
Posts: 1776
Joined: Monday, 21st February 2011, 15:57
Location: South Carolina
Snake Sneak
Posts: 121
Joined: Tuesday, 11th January 2011, 20:02
Halls Hopper
Posts: 63
Joined: Thursday, 28th April 2011, 08:19
LunarHarp wrote:Ghosts also teleport away if you get them down to more then 50% hitpoints and go up or down stairs. So even if you are forced to fight a ghost due to a open layout, you don't have to kill them.
Vestibule Violator
Posts: 1459
Joined: Sunday, 19th December 2010, 05:45
Location: New England
Mines Malingerer
Posts: 45
Joined: Friday, 17th December 2010, 14:51
Swamp Slogger
Posts: 138
Joined: Friday, 14th January 2011, 11:54
Silk wrote:What incentive is there to keep me from cheating and regularly deleting my ghost files?
Vaults Vanquisher
Posts: 447
Joined: Thursday, 16th December 2010, 22:10
coolio wrote:Since 'cheating' player ghosts away is so trivial, there should be an option to switch them off completely.
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