Ziggurat Zagger
Posts: 5832
Joined: Thursday, 10th February 2011, 18:30
Stacked Brands and Branded Throwing Melee
I'm of the (probably wrong) opinion of three things regarding branded weapons:
1 - THROWN BRANDED HAND WEAPONS SHOULD APPLY
Brands on thrown hand weapons should work when thrown. I am currently under the impression that they do not.
Throw a Poison dagger, target might get poisoned. Throw a handaxe of flaming at a hydra, lop off a head. Vorpal club? Let it snickersnack when it hits the ogre 3 spaces away.
I mean, why else are some orcs generated with 6 handaxes of electrocution/flaming (I've seen it happen!)
2 - SOME BRANDS SHOULD STACK
Any given weapon (ranged or melee) should be able to have any number of non-elemental brands and EITHER at most one elemental brand plus at most one slaying brand OR at most one unique brand.
Brands are still restricted to weapon types as necessary (Reaching applies only to polearms (implicit) and whips, Speed only with artefacts/short swords/staves, Evasion only works with missile weapons, etc.)
Non-Elemental brands:
Returning, Reaching, Speed, Protection, Evasion, Penetration, and Vorpal
Elemental brands:
Flaming, Freezing, Electric, Draining, Antimagic, Venom, Reaping, Vampirism
Slaying brands:
Dragon / Orc slaying, Holy Wrath, Pain
Unique brands:
Chaos, Distortion
3 - PENETRATION REVISION
Penetration could be applicable to melee and used in conjunction with reaching-branded (or implicit) weapons.
Did I make a lame complaint? Check for Bingo!
Totally gracious CSDC Season 2 Division 4 Champeen!